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script.js
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let board;
let score=0;
let rows=4;
let cols=4;
window.onload = function() {
setGame();
}
function setGame() {
board = [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]
]
for(let r = 0; r< rows; r++){
for(let c = 0; c < cols; c++){
// creates the "tile" div which wasn't created on HTML
let tile = document.createElement("div");
tile.id = r.toString() + "-" + c.toString();
let num = board[r][c];
updateTile(tile,num);
document.getElementById("board").append(tile);
}
}
setTwo();
setTwo();
}
function hasEmptyTile() {
for(let r = 0; r< rows; r++){
for(let c = 0; c< cols; c++){
if(board[r][c] == 0){
return true;
}
}
}
return false;
}
function setTwo() {
if(!hasEmptyTile()) {
return;
}
let found = false;
while(!found){
let r = Math.floor(Math.random() * rows);
let c = Math.floor(Math.random() * cols);
if(board[r][c] == 0) {
board[r][c] = 2;
let tile = document.getElementById(r.toString() + "-" + c.toString());
tile.innerText = "2";
tile.classList.add("x2");
found = true;
}
}
}
function updateTile(tile, num) {
tile.innerText = "";
tile.classList.value = "";
tile.classList.add("tile");
if(num>0){
tile.innerText = num;
if(num<=4096) {
tile.classList.add("x"+ num.toString());
} else{
tile.classList.add("x8192");
}
}
}
// now the sliding logic
document.addEventListener('keyup', (e)=>{
if(e.code == "ArrowLeft") {
slideLeft();
setTwo();
}
else if(e.code == "ArrowRight") {
slideRight();
setTwo();
}
else if(e.code == "ArrowUp") {
slideUp();
setTwo();
} else if(e.code == "ArrowDown") {
slideDown();
setTwo();
}
document.getElementById("score").innerText = score;
})
function filterZero(row) {
return row.filter(num => num !=0); //creates a new array without zeroes
}
function slide(row) {
// for eg [0, 2, 2, 2]
row = filterZero(row); //get rid of zeroes
//slide
for(let i = 0; i< row.length-1; i++){
//check every 2
if(row[i] == row[i+1]) {
row[i] *=2;
row[i+1] = 0;
score +=row[i];
} //now it will look like [4, 0, 2]
}
//now again remove the zero
row = filterZero(row); // [4, 2]
//now add back zeroes to last
while(row.length < cols){
row.push(0); // this gives [4, 2, 0, 0]
}
return row;
}
function slideLeft() {
for(let r = 0; r< rows; r++){
let row = board[r];
row = slide(row);
board[r]= row;
for(let c = 0; c < cols; c++) {
let tile = document.getElementById(r.toString() + "-" +c.toString());
let num = board[r][c];
updateTile(tile, num);
}
}
}
function slideRight() {
for(let r = 0; r< rows; r++){
let row = board[r];
row.reverse(); //reversing the slideleft func. will give us slideright
row = slide(row);
row.reverse();
board[r]= row;
for(let c = 0; c < cols; c++) {
let tile = document.getElementById(r.toString() + "-" +c.toString());
let num = board[r][c];
updateTile(tile, num);
}
}
}
function slideUp() {
for(let c = 0; c< cols; c++){
let row = [board[0][c], board[1][c], board[2][c], board[3][c]]
row = slide(row);
for(let r = 0; r < rows; r++) {
board[r][c] = row[r];
let tile = document.getElementById(r.toString() + "-" +c.toString());
let num = board[r][c];
updateTile(tile, num);
}
}
}
function slideDown() {
for(let c = 0; c< cols; c++){
let row = [board[0][c], board[1][c], board[2][c], board[3][c]]
row.reverse();
row = slide(row);
row.reverse();
for(let r = 0; r < rows; r++) {
board[r][c] = row[r];
let tile = document.getElementById(r.toString() + "-" +c.toString());
let num = board[r][c];
updateTile(tile, num);
}
}
}