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Attack action research #147

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lethosor opened this issue Jun 14, 2016 · 2 comments
Open

Attack action research #147

lethosor opened this issue Jun 14, 2016 · 2 comments
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@lethosor
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From angavrilov#3, reported by @Putnam3145

http://pastebin.com/a8n2W3tj

Posting in pastebin form just in case editing may be required.

action.data.attack.unk_0 --attacked unit id

action.data.attack.unk_4 --some structure which represents something

action.data.attack.unk_4.unk_8 --0 when item attacking

action.data.attack.unk_4.unk_14 --0 when item attacking, -1 otherwise

action.data.attack.unk_1c --attacking item ID, if applicable

action.data.attack.unk_20 --attacked BP ID

action.data.attack.unk_22 --attacking bp id, if applicable

action.data.attack.unk_24 --attack ID; separate for items and units, so 0 could either be sword slash or left punch, by appearances

action.data.attack.unk_28 --usually 3, not sure what it is

action.data.attack.unk_2c --usually 3, not sure what it is

action.data.attack.unk_30 --hell if I know, changes a lot, way smaller with quick attack

action.data.attack.unk_34 --mode

-- 1: ?

-- 2: haven't seen it unactivated

-- 3: BP attacks usually have this, item attacks don't

-- 4: ?

-- 5: ?

-- 6: quick attack

-- 7: heavy attack

-- 8: wild attack

-- 9: precise attack

-- 10: charge attack

-- 11: multi-attack? (kicks have this always, so might be attack_flag_bad_multiattack)

action.data.attack.unk_38 --almost always 103 exactly, except when biting, where it's 102, at least when latching; perhaps related to latching? probably another flags, though that would be a lot of activated flags

action.data.attack.unk_3c -- different most of the time, not sure exactly what is

action.data.attack.timer1 --probably prepare

action.data.attack.timer2 --probably recover
@Putnam3145
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Aren't most of these found already? unk_30 is velocity, unk_3c accuracy, unk_38 is skill iirc

@lethosor
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They could well be. I was just migrating issues from angavrilov's repo.

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