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del #125
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I've been trying to diagnose a lockup with CNC-DDraw (Wine CX 21 on OSX)... In my case with RA2/Yuri's Revenge, the screen freezes, but sound continues (hotkeys to select units still work, etc) and if I do a screenshot (ctrl+s), the PCX file shows what the game should be rendering, but the physical screen is stuck with an old rendered frame. Does that match what you are seeing also? I've been able to play a few minutes sometimes and up to a few hours other times,I wonder if my scrolling is what is triggering it. It doesn't happen without CNC-DDraw, but that is painfully slow to play with. I just tried a game with 1.3.9 and made it all the way through (I let it run for 6 hours and it was fine). I'm going to try going back up to 4.4.5.0 and circling the screen the way you describe to see if I can make the rendering freeze quickly. |
I didn't manage to reproduce this yet. So is 1.4.1.0 the last version that doesn't freeze or is it 1.4.0.0? What renderer are you using? Does it also happen with "singlecpu=true"? |
Looks like it's crashing, might be easier to debug with a log file: #44 Upload cnc-ddraw.log, cnc-ddraw.dmp and also except.txt if there is one. And about the scroll speed, for me there is a very noticeable difference between maxgameticks=500 and maxgameticks=0, so it seems to work fine |
The crash you have is a known TS crash, not related to cnc-ddraw. But maybe the chance for it to happen is higher if the scrollrate is too fast. The only question now is why maxgameticks isn't working for you but for me it is... Maybe it would be a good idea if you install the latest ts-patch, with this patch the scroll bug is fixed and you don't need to use maxgameticks: https://downloads.cncnet.org/TSpatch.exe |
The bug was identified and fixed, here's the latest build: |
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