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xbox_control.py
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import inputs
from inputs import get_gamepad
import math
import threading
__version__ = "1.0.1"
# My Xbox mapping
XBOX_MAP = {
'LeftJoystickX': 0,
'LeftJoystickY': 1,
'LeftTrigger': 2,
'RightJoystickX': 3,
'RightJoystickY': 4,
'RightTrigger': 5,
'PadX':6,
'PadY':7,
'A': 8,
'B':9,
'X':10,
'Y':11,
'LeftBumper':12,
'RightBumper':13,
'Start':14,
'Back':15,
'None':16,
'LeftThumb':17,
'RightThumb':18
}
# Microsoft X-Box 360 pad
XINPUT_CODE_MAP = {
'ABS_X': 0,
'ABS_Y': 1,
'ABS_Z': 2,
'ABS_RX': 3,
'ABS_RY': 4,
'ABS_RZ': 5,
'ABS_HAT0X': 6,
'ABS_HAT0Y': 7,
'BTN_SOUTH': 0,
'BTN_EAST': 1,
'BTN_WEST': 2,
'BTN_NORTH': 3,
'BTN_TL': 4,
'BTN_TR': 5,
'BTN_START': 6,
'BTN_SELECT': 7,
'BTN_MODE': 8,
'BTN_THUMBL': 9,
'BTN_THUMBR':10
}
# Logitech Gamepad F710
F710_CODE_MAP = {
'ABS_X': 0,
'ABS_Y': 1,
'ABS_Z': 2,
'ABS_RX': 3,
'ABS_RY': 4,
'ABS_RZ': 5,
'ABS_HAT0X': 6,
'ABS_HAT0Y': 7,
'BTN_SOUTH': 0,
'BTN_EAST': 1,
'BTN_NORTH': 2,
'BTN_WEST': 3,
'BTN_TL': 4,
'BTN_TR': 5,
'BTN_SELECT': 6,
'BTN_START': 7,
'BTN_MODE': 8,
'BTN_THUMBL': 9,
'BTN_THUMBR':10
}
# Microsoft X-Box One pad
XONE_CODE_MAP = {
'ABS_X': 0,
'ABS_Y': 1,
'ABS_Z': 2,
'ABS_RX': 3,
'ABS_RY': 4,
'ABS_RZ': 5,
'ABS_HAT0X': 6,
'ABS_HAT0Y': 7,
'BTN_SOUTH': 0,
'BTN_EAST': 1,
'BTN_NORTH': 2,
'BTN_WEST': 3,
'BTN_TL': 4,
'BTN_TR': 5,
'BTN_SELECT': 6,
'BTN_START': 7,
'BTN_MODE': 8,
'BTN_THUMBL': 9,
'BTN_THUMBR':10
}
class XboxController(object):
MAX_TRIG_VAL = math.pow(2, 8)
MAX_JOY_VAL = math.pow(2, 15)
def __init__(self):
self.LeftJoystickY = 0.0
self.LeftJoystickX = 0.0
self.RightJoystickY = 0.0
self.RightJoystickX = 0.0
self.LeftTrigger = 0.0
self.RightTrigger = 0.0
self.LeftBumper = 0
self.RightBumper = 0
self.A = 0
self.X = 0
self.Y = 0
self.B = 0
self.LeftThumb = 0
self.RightThumb = 0
self.Back = 0
self.Start = 0
self.LeftDPad = 0.0
self.RightDPad = 0.0
self.UpDPad = 0.0
self.DownDPad = 0.0
self._monitor_thread = threading.Thread(target=self._monitor_controller, args=())
self._monitor_thread.daemon = True
self._monitor_thread.start()
def read(self): # return the buttons/triggers
lx = self.LeftJoystickX
ly = self.LeftJoystickY
lt = self.LeftTrigger
rx = self.RightJoystickX
ry = self.RightJoystickY
rt = self.RightTrigger
lrdpad = self.LeftDPad if self.LeftDPad else -self.RightDPad
updowndpad = self.UpDPad if self.UpDPad else -self.DownDPad
a = self.A
x = self.X
y = self.Y
b = self.B # b=1, x=2
rb = self.RightBumper
lb = self.LeftBumper
start = self.Start
back = self.Back
lthumb = self.LeftThumb
rthumb = self.RightThumb
return [lx, ly, lt, rx, ry, rt, lrdpad, updowndpad, a, b, x, y, lb,
rb, start, back, 0.0, lthumb, rthumb]
def _monitor_controller(self):
self.gamepads = inputs.devices.gamepads
if len(self.gamepads) == 0:
print("Controller not plugged in yet")
while len(self.gamepads) == 0:
pass
while True:
events = get_gamepad()
for event in events:
if event.code == 'ABS_Y':
self.LeftJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_X':
self.LeftJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_RY':
self.RightJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_RX':
self.RightJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_Z':
self.LeftTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1
elif event.code == 'ABS_RZ':
self.RightTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1
elif event.code == 'BTN_TL':
self.LeftBumper = event.state
elif event.code == 'BTN_TR':
self.RightBumper = event.state
elif event.code == 'BTN_SOUTH':
self.A = event.state
elif event.code == 'BTN_NORTH':
self.Y = event.state #previously switched with X
elif event.code == 'BTN_WEST':
self.X = event.state #previously switched with Y
elif event.code == 'BTN_EAST':
self.B = event.state
elif event.code == 'BTN_THUMBL':
self.LeftThumb = event.state
elif event.code == 'BTN_THUMBR':
self.RightThumb = event.state
elif event.code == 'BTN_SELECT':
self.Back = event.state
elif event.code == 'BTN_START':
self.Start = event.state
elif event.code == 'BTN_TRIGGER_HAPPY1':
self.LeftDPad = event.state
elif event.code == 'BTN_TRIGGER_HAPPY2':
self.RightDPad = event.state
elif event.code == 'BTN_TRIGGER_HAPPY3':
self.UpDPad = event.state
elif event.code == 'BTN_TRIGGER_HAPPY4':
self.DownDPad = event.state
# Run main if desired for testing controller inputs
if __name__ == '__main__':
joy = XboxController()
while True:
print(joy.read())