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CoderCommands.cpp
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//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "CoderCommands.h"
#include "LBAStoryCoder_main.h"
#include "SceneLib.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
extern TScene Scene;
/*
Command types:
--------------
01 - Test communication
10 - Set Track
11 - Select Track
12 - Delete Track
13 - New Track
20 - Set Zone
21 - Select Zone
22 - Delete Zone
23 - New Zone
24 - Clone Zone
30 - Set Actor
31 - Select Actor
32 - Delete Actor
33 - New Actor
34 - New Sprite Actor (deprecated)
35 - Clone Actor
Command results:
----------------
0 - unknown error
1 - invalid id
10 - invalid command
100 - command ok
1000 - test ok
*/
int BuilderActions(TStoryCommand *data, unsigned long cmdOpcode)
{
int res;
// TCopyDataStruct *tmp;
// TStoryCommand *data;
// tmp = Message.CopyDataStruct;
//data = (TStoryCommand *)tmp->lpData;
res = 100; // OK
// Message.Result = 100; // OK
switch(cmdOpcode)
{
case 01: // Test commnication
res = 1000;
break;
case 10: // Set track
if(data->Id > Scene.numTracks-1) // invalid id
{
res = 1;
break;
}
if(data->x1 < -256)
data->x1 = -256;
if(data->y1 < 0)
data->y1 = 0;
if(data->z1 < -256)
data->z1 = -256;
Scene.Tracks[data->Id].X = data->x1;
Scene.Tracks[data->Id].Y = data->y1;
Scene.Tracks[data->Id].Z = data->z1;
// Update form values
if(data->Id == frm_lba->edt_tracks->Value)
frm_lba->edt_tracksChange(frm_lba);
else
frm_lba->edt_tracks->Value = data->Id;
frm_lba->pl_scene->ActivePageIndex = 2;
break;
case 11: // Select Track
if(data->Id > Scene.numTracks-1) // invalid id
{
res = 1;
break;
}
frm_lba->edt_tracks->Value = data->Id;
frm_lba->pl_scene->ActivePageIndex = 2;
break;
case 12: // Delete Track
if(Scene.numActors > 0)
{
if(data->Id > Scene.numTracks-1) // invalid id
{
res = 1;
}
else
{
frm_lba->edt_tracks->Value = data->Id;
frm_lba->bt_removetrackClick(frm_lba);
frm_lba->pl_scene->ActivePageIndex = 2;
}
}
else
{
res = 1;
}
break;
case 13: // New Track
frm_lba->NewTrack(data->x1, data->y1, data->z1);
frm_lba->pl_scene->ActivePageIndex = 2;
break;
case 20: // Set Zone
if(data->Id > Scene.numZones-1) // invalid id
{
res = 1;
}
else
{
if(data->x1 < -256)
data->x1 = -256;
if(data->y1 < -256)
data->y1 = -256;
if(data->z1 < -256)
data->z1 = -256;
Scene.Zones[data->Id].X0 = data->x1;
Scene.Zones[data->Id].Y0 = data->y1;
Scene.Zones[data->Id].Z0 = data->z1;
Scene.Zones[data->Id].X1 = data->x2;
Scene.Zones[data->Id].Y1 = data->y2;
Scene.Zones[data->Id].Z1 = data->z2;
// Update form values
if(data->Id == frm_lba->edt_zones->Value)
frm_lba->edt_zonesChange(frm_lba);
else
frm_lba->edt_zones->Value = data->Id;
frm_lba->pl_scene->ActivePageIndex = 3;
}
break;
case 21: // Select Zone
if(data->Id > Scene.numZones-1) // invalid id
{
res = 1;
}
else
{
frm_lba->edt_zones->Value = data->Id;
frm_lba->pl_scene->ActivePageIndex = 3;
}
break;
case 22: // Delete Zone
if(Scene.numZones > 0)
{
if(data->Id > Scene.numZones-1) // invalid id
{
res = 1;
}
else
{
frm_lba->edt_zones->Value = data->Id;
frm_lba->bt_removezoneClick(frm_lba);
frm_lba->pl_scene->ActivePageIndex = 3;
}
}
else
{
res = 1;
}
break;
case 23: // New Zone
frm_lba->NewZone(data->x1, data->y1, data->z1, 0, 0, 0);
frm_lba->pl_scene->ActivePageIndex = 3;
break;
case 24: // Clone Zone
frm_lba->CloneZone(data->x1, data->y1, data->z1, data->x2, data->y2, data->z2);
frm_lba->pl_scene->ActivePageIndex = 3;
break;
case 29: // New Zone All Dimensions
frm_lba->NewZone(data->x1, data->y1, data->z1, data->x2, data->y2, data->z2);
frm_lba->pl_scene->ActivePageIndex = 3;
break;
case 30: // Set Actor
if(data->Id > Scene.numActors-1) // invalid id
{
res = 1;
}
else
{
if(data->x1 < -256)
data->x1 = -256;
if(data->y1 < 0)
data->y1 = 0;
if(data->z1 < -256)
data->z1 = -256;
if(data->Id==0) // Hero
{
Scene.Hero.X = data->x1;
Scene.Hero.Y = data->y1;
Scene.Hero.Z = data->z1;
}
else // rest of Actors
{
Scene.Actors[data->Id-1].X = data->x1;
Scene.Actors[data->Id-1].Y = data->y1;
Scene.Actors[data->Id-1].Z = data->z1;
}
// Update form values
if(data->Id == frm_lba->edt_actors->Value)
frm_lba->edt_actorsChange(frm_lba);
else
frm_lba->edt_actors->Value = data->Id;
frm_lba->pl_scene->ActivePageIndex = 1;
}
break;
case 31: // Select Actor
if(data->Id > Scene.numActors-1) // invalid id
{
res = 1;
}
else
{
frm_lba->edt_actors->Value = data->Id;
frm_lba->pl_scene->ActivePageIndex = 1;
}
break;
case 32: // Delete Actor
if(Scene.numActors > 1)
{
if(data->Id > Scene.numActors) // invalid id
{
res = 1;
}
else
{
frm_lba->edt_actors->Value = data->Id;
frm_lba->bt_removeClick(frm_lba);
frm_lba->pl_scene->ActivePageIndex = 1;
}
}
else
{
res = 1;
}
break;
case 33: // New Actor
frm_lba->NewActor(data->x1, data->y1, data->z1);
frm_lba->pl_scene->ActivePageIndex = 1;
break;
/*case 34: // New Sprite Actor
frm_lba->NewSpriteActor(data->x1, data->y1, data->z1);
frm_lba->pl_scene->ActivePageIndex = 1;
break; */
case 35: // Clone Actor
if(data->Id > 0)
{
frm_lba->CloneActor(data->x1, data->y1, data->z1);
frm_lba->pl_scene->ActivePageIndex = 1;
}
else
res = 1;
break;
default:
res = 10;
break;
}
return res;
}