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Scene2Lib.h
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/*
-------------------------[ LBA Story Coder Source ]--------------------------
Copyright (C) 2004-2005
-------------------------------[ SceneLib.h ]--------------------------------
Author: Alexandre Fontoura [alexfont]
Begin : Sun Aug 22 2004
Email : alexandrefontoura@oninetspeed.pt
-------------------------------[ GNU License ]-------------------------------
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-----------------------------------------------------------------------------
*/
#ifndef Scene2LibH
#define Scene2LibH
#include <stdio.h>
#include <vector>
#include <fstream.h>
//---------------------------------------------------------------------------
struct TActor2{
char Name[256];
unsigned short staticFlag;
unsigned short unknown; // LBA2 flags ???
unsigned short Entity;
Byte Body;
Byte Animation;
unsigned short SpriteEntry;
unsigned short X;
unsigned short Y;
unsigned short Z;
Byte StrengthOfHit;
unsigned short BonusParameter;
unsigned short Angle;
unsigned short SpeedRotation;
unsigned short Behaviour;
unsigned short cropLeft;
unsigned short cropTop;
unsigned short cropRight;
unsigned short cropBottom;
Byte BonusAmount;
Byte TalkColor;
Byte Armour;
Byte LifePoints;
char * track2Script;
char * life2Script;
};
struct TZone2{
unsigned short X0;
unsigned short unknown1;
unsigned short Y0;
unsigned short unknown2;
unsigned short Z0;
unsigned short unknown3;
unsigned short X1;
unsigned short unknown4;
unsigned short Y1;
unsigned short unknown5;
unsigned short Z1;
unsigned short unknown6;
unsigned short Type;
unsigned short unknown7;
unsigned short Info0;
unsigned short unknown8;
unsigned short Info1;
unsigned short unknown9;
unsigned short Info2;
unsigned short unknown10;
unsigned short Info3;
unsigned short unknown11;
unsigned short Info4;
unsigned short unknown12;
unsigned short Info5;
unsigned short unknown13;
unsigned short Info6;
unsigned short unknown14;
unsigned short Snap;
unsigned short unknown15;
};
struct TTrack2{
unsigned short X;
unsigned short unknown1;
unsigned short Y;
unsigned short unknown2;
unsigned short Z;
unsigned short unknown3;
int Num;
};
struct THero2{
unsigned short X;
unsigned short Y;
unsigned short Z;
char * track2Script;
char * life2Script;
};
struct TScene2{
Byte TextBank;
Byte CubeEntry;
unsigned short AlphaLight;
unsigned short BetaLight;
unsigned short Amb0_1;
unsigned short Amb0_2;
unsigned short Amb0_3;
unsigned short Amb1_1;
unsigned short Amb1_2;
unsigned short Amb1_3;
unsigned short Amb2_1;
unsigned short Amb2_2;
unsigned short Amb2_3;
unsigned short Amb3_1;
unsigned short Amb3_2;
unsigned short Amb3_3;
unsigned short Amb4_1;
unsigned short Amb4_2;
unsigned short Amb4_3;
unsigned short Amb5_1;
unsigned short Amb5_2;
unsigned short Amb5_3;
unsigned short Second_Min;
unsigned short Second_Ecart;
Byte CubeMusic;
THero2 Hero;
unsigned short numActors;
vector<TActor2> Actors;
unsigned short numZones;
vector<TZone2> Zones;
unsigned short numTracks;
vector<TTrack2> Tracks;
};
struct TScript2{
unsigned short numOffsets;
unsigned char * script;
};
//---------------------------------------------------------------------------
// Binary Scenes
// Decompilation routines
TScene2 loadBinaryScene2(char* fileName);
char * decompTrack2Script(unsigned char *scriptPtr);
void decompConditions2(unsigned char **scriptPtr, char *buffer);
void decompOperators2(unsigned char **scriptPtr, char *buffer);
void resolveOffsets2(unsigned char * scenePtr);
void setComportement2ObjectIndex(int numActor, unsigned short numBytes, unsigned char * ptr);
void setTrack2ObjectIndex(int numActor, unsigned short numBytes, unsigned char * ptr);
int getComportement2Index(short int comportement[50], short int offset);
int getComportement2ObjectIndex(short int offset, int numActor);
int getTrack2ObjectIndex(short int offset, int numActor);
void indentScript2(unsigned short indent);
bool findOffset2(unsigned short indentIndex, unsigned short indentOffsets[500], unsigned short currentOffset);
char * decompLife2Script(unsigned char *scriptPtr, int lifeBytes, unsigned char *trackPtr);
// Compilation routines
void saveBinaryScene2(TScene2 Scene, char* fileName);
int getTrack2Index(char* lineBuffer);
void compTrack2(char * script, FILE* sceneHandle);
void getScriptLine2(char* script,char* buffer, int line);
// Text Scenes - Only This :)
TScene2 loadTextScene2(char* fileName);
char* getTrack2Script(FILE* sceneHandle);
char* getLife2Script(FILE* sceneHandle);
void saveTextScene2(TScene2 Scene, char * fileName);
#endif