You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
List of all changes during public version releases
0.3.0 - 2024-10-05: [NOT RELEASED]
- Code refactoring.
- [FIXED] CPU Usage and wrong game FPS
0.2.1 - 2015-04-25:
- Code refactoring.
- [FIXED] (issue #4) Incorrect inventory 3D models drawing
- [FIXED] (issue #12) Script condition triggered incorrectly.
- [FIXED] (issue #13) Running and colliding with actors teleports you through them
0.2.0 - 2014-12-30:
- Prequengine and TwinEngine merged into a single project.
- Code refactoring.
- Issue tracking was resetted.
- [FIXED] (issue #2) Correct behavior of F1..F4 keys while pressing.
- [FIXED] (issue #3) F4 key was making Twinsen throw Magicball.
- [FIXED] (issue #5) Saber and Pingin inventory items wasn't working correctly.
- [FIXED] (issue #8) Some keyboard movement code was incorrectly reversed. Some actions can now be done together.
- [FIXED] Recenter screen pressed key that wasn't working together with other keys (for example arrow keys while running)
- [ADDED] Support for original XMidi format.
- [ADDED] Config flag to automatic detect midi file, midi_mi.hqr or midi_mi_win.hqr.
0.1.3 - 2013-04-11:
- [FIXED] (issue #37) Multiple voice samples were been playing at the same time.
- [FIXED] (issue #41) Playing samples according with actors position in scenes.
- [FIXED] (issue #34) Incorrect text display of special characters.
- [FIXED] (issue #35) Voices don't stop playing when you skip a text dialog.
- [FIXED] (issue #39) Key sprite overlay with incorrect Y position when open doors above the ground
- [FIXED] Previous added palette related script commands added.
- [ADDED] Missing palette related script commands (responsible with palette fadings).
- [ADDED] Config flag to toggle Twinsen's Wall Collision
0.1.2 - 2012-12-30:
- [FIXED] issue with null animation pointers.
- [FIXED] issue with actors shadow size.
- [FIXED] issue with magicball shadow crashing the game.
- [FIXED] (issue #18) with ANGLE move script.
- [FIXED] (issue #19) with DISTANCE conditions command.
- [FIXED] issue with fade out music which prevents all sounds to be played.
- [FIXED] issue with SAMPLE_ALWAYS move script command.
- [FIXED] issue with inventory item overlay rotation speed.
- [FIXED] issue with REPEAT_SAMPLE move script command.
- [FIXED] issue with music and samples not stopping while playing FLA movies.
- [FIXED] issue with the CONE_VIEW script command. It was causing an incorrect behavior when Twinsen was near a Guard.
- [ADDED] Meca-pinguin support.
- [ADDED] Extra explosions. Meca-pinguins can now explode when they "die".
- [ADDED] Magicball aiming at key.
- [ADDED] Extra shadows.
- [ADDED] hability to stop a single sample.
- [ADDED] Pause and resume samples.
- [ADDED] Scene music only plays once as original game.
- [ADDED] Voices are fully supported.
- [ADDED] Dialog text buble.
- [ADDED] Palette related script commands (responsible with palette fadings).
0.1.1 - 2010-02-13:
- [FIXED] (issue #8) Application window close button didn't quit the game.
- [FIXED] (issue #9) Menu "Continue game" was always playing intro screens. It nows only plays if we are at Chapter 1 (Still at Prison in Citaldel Island).
- [FIXED] (issue #10) Wrong bar size of Magic Level (blue bar).
- [FIXED] (issue #11) Wrong color and position for Kashes range count overlay.
- [FIXED] (issue #7) Incorrect 3D characters rendering while in certain scenes. Was made an workaround for now, it must be fixed like original.
- [FIXED] (issue #12) All FLA movies requested to play by Life Script wasn't working.
- [FIXED] (issue #14) Prevent bug that shows infinit clover leafs.
- [FIXED] (issue #17) Crital issue at Clear Water Lake scene which blocks the player to processed in game. The game was freezing due to inventory item set.
- [FIXED] (issue #15) Text empty lines was drawing with previous displayed text.
- [FIXED] (issue #20) Reset menu font paremeters.
- [FIXED] (issue #24) There was a problem in delay function that was incorrectly ask for skipped delays. This adds the issue that blocks skip intros, found objects and text correctly.
- [FIXED] (issue #21,22,23) Animation initialization didn't work for ids higher than 127.
- [FIXED] (issue #27) Music was always stopping if Hero die, and didn't restart.
- [ADDED] Holomap set and clear locations funcionality. It allows to save game properly and to be used in other engines like LbaWin.
- [ADDED] (issue #4) Hero drowning while standing on water bricks.
- [ADDED] (issue #16) Gameover 3D model when Hero dies and gameover.
- [ADDED] Ovelay inventory items at screen corner (ex. when we found holomap or a new locations is set).
- [ADDED] F1..F4 keys to change Hero behavior.