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LitJson.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2B035EA1-5A3F-4B7C-8ACB-2241314BF7D1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LitJson</RootNamespace>
<AssemblyName>LitJson</AssemblyName>
<LitJsonRoot>$([System.IO.Path]::GetFullPath("$(MSBuildThisFileDirectory)..\.."))</LitJsonRoot>
<FileAlignment>512</FileAlignment>
<!--
CS3021: Warning: 'LitJson.JsonWriter.Write(ulong)' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
-->
<WarningsNotAsErrors>3021</WarningsNotAsErrors>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<ItemGroup>
<!-- Excluding Unity stuff for now, should probably be in its own DLL. -->
<Compile Include="$(LitJsonRoot)\Source\**\*.cs" Exclude="$(LitJsonRoot)\Source\**\Unity*.cs;$(LitJsonRoot)\Source\**\Extensions.cs"/>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>