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Plugins in Rust

The code to accompany my Plugins in Rust blog post.

This project explores ways of implementing a plugin architecture in Rust by dynamically loading a library into memory at runtime.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.