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interface.py
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import pygame.font
from cleaner import Cleaner, CleanerStateListener
from graph import Graph
from vectors import vec2
import assets
import gui
class Interface(CleanerStateListener):
def __init__(self, main):
self.main = main
self.upgrade_cost_txt = None
self.upgrade_button_controls = []
self.create_upgrade_button()
self.helipad_button_controls = []
self.create_helipad_button()
self.clean_button_controls = []
self.create_clean_button()
self.rent_slider_controls = []
self.rent_amount_text = None
self.rent_slider = None
self.status_bar = None
self.create_rent_slider()
self.contentment_gauge_controls = []
self.contentment_icon = None
self.contentment_happy_icon = assets.load_image("happy.png")
self.contentment_indifferent_icon = assets.load_image("indifferent.png")
self.contentment_unhappy_icon = assets.load_image("unhappy.png")
self.contentment_very_unhappy_icon = assets.load_image("very_unhappy.png")
self.create_contentment_gauge()
self.date_gauge_controls = []
self.date_month_txt = None
self.date_day_txt = None
self.create_date_gauge()
self.funds_gauge_txt = None
self.funds_gauge_controls = []
self.create_funds_gauge()
self.graph_mode_indicator = None
self.graph_controls = []
self.create_graph_controls()
self.graph_button_controls = []
self.create_graph_button()
self.graph_visible = False
self.create_graph()
self.create_status_bar()
def display(self):
self.display_upgrade_button()
self.display_helipad_button()
self.display_clean_button()
self.display_rent_slider()
self.display_contentment_gauge()
self.display_date_gauge()
self.display_graph_button()
self.display_funds_gauge()
def create_upgrade_button(self):
thegui = self.main.gui
world = self.main.world
w, h = thegui.get_size()
y = 260
font = assets.load_font("Teko-Bold.ttf", 24)
upgrade_text = gui.Text("Upgrade", font)
upgrade_text.set_position(vec2(10, h - y + 10))
self.upgrade_button_controls.append(upgrade_text)
upgrade_button = gui.Button(assets.load_image("upgrade_button.png"), self.upgrade)
upgrade_button.set_position(vec2(0, h - y))
self.upgrade_button_controls.append(upgrade_button)
font2 = assets.load_font("Teko-Bold.ttf", 16)
upgrade_cost_str = "$" + str(world.building.get_upgrade_cost())
upgrade_cost_txt = gui.Text(upgrade_cost_str, font2, (255, 255, 255))
upgrade_cost_txt.set_position(vec2(20, h - y + 35))
self.upgrade_cost_txt = upgrade_cost_txt
self.upgrade_button_controls.append(upgrade_cost_txt)
upgrade_cost_bg = gui.ImageWidget(assets.load_image("upgrade_cost_bg.png"))
upgrade_cost_bg.set_position(vec2(0, h - y + 30))
self.upgrade_button_controls.append(upgrade_cost_bg)
def display_upgrade_button(self):
for control in self.upgrade_button_controls:
self.main.gui.add_widget(control)
def hide_upgrade_button(self):
for widget in self.upgrade_button_controls:
self.main.gui.remove_widget(widget)
def create_helipad_button(self):
thegui = self.main.gui
world = self.main.world
w, h = thegui.get_size()
y = 200
font = assets.load_font("Teko-Bold.ttf", 24)
helipad_text = gui.Text("Helipad", font)
helipad_text.set_position(vec2(10, h - y + 10))
self.helipad_button_controls.append(helipad_text)
helipad_button = gui.Button(assets.load_image("helipad_button.png"), self.build_helipad)
helipad_button.set_position(vec2(0, h - y))
self.helipad_button_controls.append(helipad_button)
font2 = assets.load_font("Teko-Bold.ttf", 16)
helipad_cost_str = "$" + str(5000)
helipad_cost_txt = gui.Text(helipad_cost_str, font2, (255, 255, 255))
helipad_cost_txt.set_position(vec2(20, h - y + 35))
self.helipad_button_controls.append(helipad_cost_txt)
helipad_cost_bg = gui.ImageWidget(assets.load_image("upgrade_cost_bg.png"))
helipad_cost_bg.set_position(vec2(0, h - y + 30))
self.helipad_button_controls.append(helipad_cost_bg)
def display_helipad_button(self):
for control in self.helipad_button_controls:
self.main.gui.add_widget(control)
def hide_helipad_button(self):
for widget in self.helipad_button_controls:
self.main.gui.remove_widget(widget)
def create_clean_button(self):
thegui = self.main.gui
world = self.main.world
w, h = thegui.get_size()
y = 140
font = assets.load_font("Teko-Bold.ttf", 24)
clean_text = gui.Text("Clean", font)
clean_text.set_position(vec2(10, h - y + 10))
self.clean_button_controls.append(clean_text)
clean_button = gui.Button(assets.load_image("clean_button.png"), self.clean)
clean_button.set_position(vec2(0, h - y))
self.clean_button_controls.append(clean_button)
font2 = assets.load_font("Teko-Bold.ttf", 16)
clean_cost_str = "$" + str(world.building.get_upgrade_cost())
clean_cost_txt = gui.Text(clean_cost_str, font2, (255, 255, 255))
clean_cost_txt.set_position(vec2(20, h - y + 35))
self.clean_button_controls.append(clean_cost_txt)
clean_cost_bg = gui.ImageWidget(assets.load_image("upgrade_cost_bg.png"))
clean_cost_bg.set_position(vec2(0, h - y + 30))
self.clean_button_controls.append(clean_cost_bg)
def display_clean_button(self):
for control in self.clean_button_controls:
self.main.gui.add_widget(control)
def hide_clean_button(self):
for control in self.clean_button_controls:
self.main.gui.remove_widget(control)
def create_rent_slider(self):
thegui = self.main.gui
w, h = thegui.get_size()
font = assets.load_font("Teko-Regular.ttf", 16)
self.rent_amount_text = gui.Text("Rent: $1000", font)
self.rent_amount_text.set_position(vec2(10, h - 56))
self.rent_slider_controls.append(self.rent_amount_text)
rail_img = assets.load_image("slider_rail.png")
knob_img = assets.load_image("slider_knob.png")
self.rent_slider = gui.Slider(rail_img, knob_img, self.rent_changed)
self.rent_slider.set_position(vec2(70, h - 60))
self.rent_slider_controls.append(self.rent_slider)
rent_slider_bg = gui.ImageWidget(assets.load_image("rent_slider_bg.png"))
rent_slider_bg.set_position(vec2(0, h - 64))
self.rent_slider_controls.append(rent_slider_bg)
def display_rent_slider(self):
for control in self.rent_slider_controls:
self.main.gui.add_widget(control)
def create_contentment_gauge(self):
thegui = self.main.gui
w, h = thegui.get_size()
font = assets.load_font("Teko-Regular.ttf", 16)
contentment_txt = gui.Text("Contentment", font)
contentment_txt.set_position(vec2(600 - 74, h - 114))
self.contentment_gauge_controls.append(contentment_txt)
self.contentment_icon = gui.ImageWidget(assets.load_image("happy.png"))
self.contentment_icon.set_position(vec2(600 - 54, h - 96))
self.contentment_gauge_controls.append(self.contentment_icon)
contentment_bg = gui.ImageWidget(assets.load_image("contentment_bg.png"))
contentment_bg.set_position(vec2(600 - 146, h - 116))
self.contentment_gauge_controls.append(contentment_bg)
def display_contentment_gauge(self):
for control in self.contentment_gauge_controls:
self.main.gui.add_widget(control)
def create_date_gauge(self):
# Create the date gauge, that is in the lower right corner, above the funds gauge
thegui = self.main.gui
w, h = thegui.get_size()
date_font = assets.load_font("Teko-Regular.ttf", 14)
self.date_month_txt = gui.Text("Month: 1", date_font)
self.date_month_txt.set_position(vec2(600 - 50, h - 62))
self.date_gauge_controls.append(self.date_month_txt)
self.date_day_txt = gui.Text("Day: 1", date_font)
self.date_day_txt.set_position(vec2(600 - 45, h - 48))
self.date_gauge_controls.append((self.date_day_txt))
date_bg_img = assets.load_image("date_bg.png")
date_bg_widget = gui.ImageWidget(date_bg_img)
date_bg_widget.set_position(vec2(600 - 146, h - 65))
self.date_gauge_controls.append(date_bg_widget)
def display_date_gauge(self):
for control in self.date_gauge_controls:
self.main.gui.add_widget(control)
def create_funds_gauge(self):
# Create the funds gauge, that is in the lower right corner
thegui = self.main.gui
player = self.main.player
w, h = thegui.get_size()
font = assets.load_font("Teko-Bold.ttf", 16)
funds = player.get_funds()
self.funds_gauge_txt = gui.Text("Funds: $" + str(funds), font, (255, 255, 255))
self.funds_gauge_txt.set_position(vec2(600 - 134, h - 22))
self.funds_gauge_controls.append(self.funds_gauge_txt)
funds_gauge_bg = gui.ImageWidget(assets.load_image("funds_gauge_bg.png"))
funds_gauge_bg.set_position(vec2(600 - 173, h - 31))
self.funds_gauge_controls.append(funds_gauge_bg)
def display_funds_gauge(self):
for control in self.funds_gauge_controls:
self.main.gui.add_widget(control)
def create_status_bar(self):
thegui = self.main.gui
self.status_bar = StatusBar(thegui)
def create_graph_button(self):
# Create the funds gauge, that is in the lower right corner
thegui = self.main.gui
player = self.main.player
w, h = thegui.get_size()
self.graph_button = gui.Button(assets.load_image("graph.png"), self.toggle_graph)
self.graph_button.set_position(vec2(w - 30, h - 26))
def display_graph_button(self):
thegui = self.main.gui
thegui.add_widget(self.graph_button)
def create_graph(self):
self.graph = Graph(self.main.gui, self.main.player)
def display_graph(self):
self.graph.display()
thegui = self.main.gui
for control in self.graph_controls:
thegui.add_widget(control)
def hide_graph(self):
self.graph.hide()
thegui = self.main.gui
for control in self.graph_controls:
thegui.remove_widget(control)
def toggle_graph(self):
if not self.graph_visible:
self.display_graph()
else:
self.hide_graph()
self.graph_visible = not self.graph_visible
def create_graph_controls(self):
font = assets.load_font("Teko-Bold.ttf", 20)
thegui = self.main.gui
w, h = thegui.get_size()
x = 400
y = h - 270
funds_button = gui.Button(assets.load_image("graph_mode_funds.png"), self.set_graph_mode_funds)
funds_button.set_position(vec2(x, y))
funds_text = gui.Text("Funds", font, (0,0,0))
funds_text.set_position(vec2(x + 45, y + 4))
self.graph_controls.append(funds_text)
self.graph_controls.append(funds_button)
self.graph_mode_indicator = gui.Button(assets.load_image("graph_mode_indicator.png"))
self.graph_mode_indicator.set_position(vec2(x-34, y + 4))
self.graph_controls.append(self.graph_mode_indicator)
y += 30
income_button = gui.Button(assets.load_image("graph_mode_income.png"), self.set_graph_mode_income)
income_button.set_position(vec2(x, y))
income_text = gui.Text("Income", font, (0, 0, 0))
income_text.set_position(vec2(x + 39, y + 4))
self.graph_controls.append(income_text)
self.graph_controls.append(income_button)
y += 30
contentment_button = gui.Button(assets.load_image("graph_mode_contentment.png"), self.set_graph_mode_contentment)
contentment_button.set_position(vec2(x, y))
contentment_text = gui.Text("Contentment", font, (0, 0, 0))
contentment_text.set_position(vec2(x + 25, y + 4))
self.graph_controls.append(contentment_text)
self.graph_controls.append(contentment_button)
def set_graph_mode_funds(self):
self.graph.set_mode(Graph.FUNDS)
thegui = self.main.gui
w, h = thegui.get_size()
x = 400
y = h - 270
self.graph_mode_indicator.set_position(vec2(x - 34, y + 4))
def set_graph_mode_income(self):
self.graph.set_mode(Graph.INCOME)
thegui = self.main.gui
w, h = thegui.get_size()
x = 400
y = h - 240
self.graph_mode_indicator.set_position(vec2(x - 34, y + 4))
def set_graph_mode_contentment(self):
self.graph.set_mode(Graph.CONTENTMENT)
thegui = self.main.gui
w, h = thegui.get_size()
x = 400
y = h - 210
self.graph_mode_indicator.set_position(vec2(x - 34, y + 4))
def upgrade(self):
'''
Upgrade the main building
'''
world = self.main.world
player = self.main.player
cost = world.building.get_upgrade_cost()
if world.building.can_upgrade():
if player.draw_funds(cost):
world.building.upgrade()
if world.building.has_helipad():
world.building.destroy_helipad()
self.display_helipad_button()
self.update_funds_gauge()
cost = world.building.get_upgrade_cost()
self.upgrade_cost_txt.set_text("$" + str(cost))
else:
self.status_bar.show_message("Insufficient funds")
if not world.building.can_upgrade():
self.hide_upgrade_button()
def build_helipad(self):
buiding = self.main.world.building
player = self.main.player
cost = buiding.get_helipad_cost()
if player.draw_funds(cost) and not buiding.has_helipad():
buiding.make_helipad()
self.hide_helipad_button()
elif buiding.has_helipad():
self.status_bar.show_message("Already built")
self.hide_helipad_button()
else:
self.status_bar.show_message("Insufficient funds")
def clean(self):
building = self.main.world.building
player = self.main.player
if player.draw_funds(1000):
status = building.clean()
if status == Cleaner.STATUS_CLEAN:
self.status_bar.show_message("Building already clean")
if status == Cleaner.STATUS_ALREADY_CLEANING:
self.status_bar.show_message("Building is being cleaned")
if status == Cleaner.STATUS_CLEAN_STARTED:
self.hide_clean_button()
cleaner = building.get_cleaner()
cleaner.set_listener(self)
def state_changed(self, state):
if state == Cleaner.STATUS_CLEAN_ENDED:
self.display_clean_button()
def rent_changed(self, percentage):
building = self.main.world.building
rent = int(percentage / 100 * 2000)
self.rent_amount_text.set_text("Rent: $" + str(rent))
building.set_rent(rent)
def update(self, clock):
self.update_funds_gauge()
self.status_bar.update(clock)
self.update_contentment()
self.update_date_gauge(clock)
def update_funds_gauge(self):
player = self.main.player
funds = player.get_funds()
self.funds_gauge_txt.set_text("Funds: $" + str(funds))
def update_date_gauge(self, clock):
world = self.main.world
month = world.get_month()
day = world.get_day()
self.date_month_txt.set_text("Month: " + str(month))
self.date_day_txt.set_text("Day: " + str(day))
def update_contentment(self):
building = self.main.world.building
contentment = building.get_contentment()
if contentment >= 0 and contentment < 20:
self.contentment_icon.set_image(self.contentment_very_unhappy_icon)
elif contentment >= 20 and contentment < 40:
self.contentment_icon.set_image(self.contentment_unhappy_icon)
elif contentment >=40 and contentment < 70:
self.contentment_icon.set_image(self.contentment_indifferent_icon)
elif contentment >= 70 and contentment <= 100:
self.contentment_icon.set_image(self.contentment_happy_icon)
def get_status_bar(self):
return self.status_bar
class StatusBar:
def __init__(self, thegui):
self.gui = thegui
w, h = thegui.get_size()
background_img = assets.load_image("status_bar_bg.png")
self.background = gui.ImageWidget(background_img)
self.background.set_position(vec2(0, h - 20))
font = assets.load_font("Teko-Regular.ttf", 18)
self.text = gui.Text("Status bar", font)
self.text.set_position(vec2(10, h - 18))
self.message = None
self.time = 0
self.timeout = 0
def display(self):
self.gui.add_widget(self.text)
self.gui.add_widget(self.background)
def hide(self):
self.gui.remove_widget(self.text)
self.gui.remove_widget(self.background)
def update(self, clock):
if self.message is not None:
if self.time > self.timeout:
self.message = None
self.hide()
self.time += clock.get_time()
def show_message(self, message):
if self.message is None:
self.message = message
self.time = 0
self.timeout = len(message) * 100
self.text.set_text(message)
self.display()