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Igame launches last game #241
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@prosonic69 thank you for your patience. I remember some other guy had the same issue and that proved to be one of system patches. The OS that you use is based on a specific distribution? What version of MUI do you use? |
@walkero-gr the OS is not a prebuilt one, clean loaded 3.2 with 3.2.1 update, MUI 3.8, I thought i found the fix when i ported the OS over to the A4000 below a week ago as IGame would crash on load with the 060 it turns out it was a bug with displaying the game art settings (tool types & prefs file settings were clashing) applied the same settings to the 2000 without change. the 2000 didn't have this symptom as it would load and launch games just fine, just re-launhes them. Ive also deleted the mui igame prefs as part of my troubleshooting. snoopdos doesn't reveal anything out of the normal, the oddity is I'm using the same os build on other machines aa3000+ RTG zuluscsi, A4000 060 zz9000 zuluscsi, A1200 Pistorm Lite Pi3/4, only real difference is 16bit v's 32bit AGA, I've updated the modules to suit the 2000 from 3.2 as well, i toyed with the idea of maybe the pi4 is to fast as it benchmarks over 2000 mibs to rule this out i underclocked the pi to similar speeds as the 1200 with the pi3 made no change, changing to a pi3 in the 2000 and the symptom persists. i also changed when igame writes its stats to drive thinking maybe due to the speed its getting hung up in some kind of loop but considering when its loaded as second time its trying to launch a game instantly rules this out ill test some more today running the os with no patchs (MCP IPrefs etc no RTG) I'm sure I've done this but cant recall exactly so i will do this again today I'm yet to try a prebuilt os like caffeine to see if it replicates this maybe the next step i shun from using prebuilt os as get tend to be full of junk, |
@prosonic69 Thank you for sharing all that info and what you tried out. iGame starts a game when it gets an event from MUI that the user clicked on an item in the list. Have in mind that the tooltypes are not used any more in the latest versions of iGame. They were removed some time ago. I recently got a PiStorm, but I haven't tested iGame on it. I will do and will let you know if there is a problem with it. I am actually doing some streams on Twitch.tv/walkerogr setting this up, and I will definitely try it this tomorrow. If I will be able to replicate it, I will also find a solution. |
tested further today with all patches disabled (iprefs, mcp etc) no rtg and it was the same, I've even tried launching while using the keyboard only, ill try reinstalling mui |
Thank you for your continuous help. Which version of MUI are you using? |
3.8 |
Let me do some tests myself and will report back. I will test both 5 and 3.8 versions of MUI, but it would be interesting if you could make an installation of MUI 5 and see if you can replicate that problem. |
tested with MUI 5, issue is still present |
@prosonic69 I wanted to let you know that I tried to replicate the problem you had on my pistormed A1200 and I couldn't. I actually did it during my stream last Friday, which you can find at https://www.twitch.tv/videos/2148147990 |
The problem is not present on my 1200 either as per my post, literally same workbench is used on my Pistorm lite as in my 2000 it was flat file copied, same patches and startup sequence Ill create a backup and do a clean load of workbench 3.2.1 no rtg and test
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tested vanilla install of 3.2 with 3.2.1 update, latest whdload user, mui 3.8, MCC_textEditor 15.56 MCCguifx installed, both mapped and phisical rom Amiga 2000 rev6, Pistorm2k slot adapter, PI4, Emu68 V1.0, 2mb Chip issue persists |
That is so weird. Can you please make a video of it? |
Are you using Emu68 or Sashimi? What version? |
Emu68 V1.0, correct kickstart loaded i have the 3.2.1 ROM and Maprom using either doesn't change it, |
Yeah, that's logical because the problem is on MUI. It seems that for some reason it sends a new event of a list item clicked when it's not. Can I please ask you to test the following as well Sorry for asking to do so many checks, but it would be interesting to know whether a specific version works fine or not. |
tested both versions same result |
Do you have similar issues with other MUI applications that have lists? For example, IBrowse bookmarks? |
ibrowse30 bookmarks etc are fine, its just igame |
further testing, with standard and long-hold firmware on the pistorm2k made no difference, tested with latest CaffineOS same result |
this looks like HW issue. Like a pressed joystick fire button is Always active . |
see my 3rd reply, i have already tested with no joystick connected, tested with joystick testing software and no stuck buttons, if this was the case i would have it trying to launch a game when i 1st start igame not once i quit the title I've selected after playing the game |
oops! 😬 my bad! I should have read the complete thread. |
Me too! Annoying, but a reboot fixes it. |
Strange... it seems that only the Amiga 2000 is affected? Which revision are you guys using? |
Rev6 Amiga 2000 AmigaOS 3.2.1
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This does not actually fix anything. It was more of a proof of concept. I remember that some A2000 revisions had such a problem, but I do not remember the fix. Different joysticks would give different results.... |
Its possible to make Igame not to use lowlevel.library? |
Thank you guys for continuing this discussion. Your findings are really useful. |
can you add the option to toggle the year/played columns off as well |
igame will re-launch the last run game after quitting the game, if you are fast enough to quit igame before it relaunches the game and then load Igame a second time it will complain you need to make a selection 1st
pistorm classic with Pi3 or Pi4, amiga 2000 2mb chip ram, OS 3.2.1, latest release of Igame (done it with 2,1 also)
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