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GameState.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameState : MonoBehaviour {
public static Player currentPlayer = ScriptableObject.CreateInstance<Player>();
public static bool PlayerReturningHome = true;
public static Dictionary<string, Vector3> LastScenePositions = new Dictionary<string, Vector3>();
public static Vector3 GetLastScenePosition(string sceneName) {
if (GameState.LastScenePositions.ContainsKey(sceneName)) {
var lastPos = GameState.LastScenePositions[sceneName];
return lastPos;
}else{
return Vector3.zero;
}
}
public static void SetLastScenePosition(string sceneName, Vector3 position) {
if (GameState.LastScenePositions.ContainsKey(sceneName)) {
GameState.LastScenePositions[sceneName] = position;
}else {
GameState.LastScenePositions.Add(sceneName, position);
}
}
}