diff --git a/neo/d3xp/Game.h b/neo/d3xp/Game.h
index 00dacfaf19..022fc8f2e4 100644
--- a/neo/d3xp/Game.h
+++ b/neo/d3xp/Game.h
@@ -61,9 +61,10 @@ namespace BFG
 */
 
 // default scripts
-#define SCRIPT_DEFAULTDEFS			"script/doom_defs.script"
-#define SCRIPT_DEFAULT				"script/doom_main.script"
-#define SCRIPT_DEFAULTFUNC			"doom_main"
+#define SCRIPT_DEFAULTDEFS			"script/defs.globals"
+#define SCRIPT_DEFAULT				"script/main.script"
+#define SCRIPT_DEFAULTNAME			"main.script"
+#define SCRIPT_DEFAULTFUNC			"default_func"
 
 struct gameReturn_t
 {
diff --git a/neo/d3xp/gamesys/SysCmds.cpp b/neo/d3xp/gamesys/SysCmds.cpp
index 21050cf708..cb2b38dd3f 100644
--- a/neo/d3xp/gamesys/SysCmds.cpp
+++ b/neo/d3xp/gamesys/SysCmds.cpp
@@ -223,9 +223,9 @@ void Cmd_ReloadScript_f( const idCmdArgs& args )
 	// recompile the scripts
 	gameLocal.program.Startup( SCRIPT_DEFAULT );
 	
-	if( fileSystem->ReadFile( "doom_main.script", NULL ) > 0 )
+	if( fileSystem->ReadFile( SCRIPT_DEFAULTNAME, NULL ) > 0 )
 	{
-		gameLocal.program.CompileFile( "doom_main.script" );
+		gameLocal.program.CompileFile( SCRIPT_DEFAULTNAME );
 		gameLocal.program.FinishCompilation();
 	}
 	
@@ -241,9 +241,9 @@ CONSOLE_COMMAND( reloadScript2, "Doesn't thow an error...  Use this when switchi
 	// recompile the scripts
 	gameLocal.program.Startup( SCRIPT_DEFAULT );
 	
-	if( fileSystem->ReadFile( "doom_main.script", NULL ) > 0 )
+	if( fileSystem->ReadFile( SCRIPT_DEFAULTNAME, NULL ) > 0 )
 	{
-		gameLocal.program.CompileFile( "doom_main.script" );
+		gameLocal.program.CompileFile( SCRIPT_DEFAULTNAME );
 		gameLocal.program.FinishCompilation();
 	}
 }