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framework-transform.hpp
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/*
* sfs-framework
*
* Nils Hamel - nils.hamel@bluewin.ch
* Charles Papon - charles.papon.90@gmail.com
* Copyright (c) 2019-2020 DHLAB, EPFL & HES-SO Valais-Wallis
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// External includes
#include <iostream>
#include <Eigen/Dense>
// Internal includes
#include "framework-viewpoint.hpp"
// Module object
class Transform {
public: /* Need to be set back to private */
Eigen::Matrix3d rotation;
Eigen::Vector3d translation;
Eigen::Vector3d push;
Eigen::Vector3d centerFirst;
Eigen::Vector3d centerSecond;
Eigen::Matrix3d correlation;
unsigned int count;
double scale;
public:
double getError();
Eigen::Matrix3d * getRotation();
Eigen::Vector3d * getTranslation();
double getScale();
void setTranslationScale(double scaleFactor);
void setScale();
void pushCorrelation(Eigen::Vector3d * firstComponent, Eigen::Vector3d * secondComponent);
void pushCentroid(Eigen::Vector3d * pushFirst, Eigen::Vector3d * pushSecond);
void resetCorrelation();
void resetCentroid();
void computeCentroid();
void computePose();
void computeFrame(Viewpoint * first, Viewpoint * second);
};