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UndertaleChunkTypes.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UndertaleModLib.Models;
namespace UndertaleModLib
{
public abstract class UndertaleChunk
{
public abstract string Name { get; }
public uint Length { get; internal set; }
internal abstract void SerializeChunk(UndertaleWriter writer);
internal abstract void UnserializeChunk(UndertaleReader reader);
internal abstract uint UnserializeObjectCount(UndertaleReader reader);
public void Serialize(UndertaleWriter writer)
{
try
{
Util.DebugUtil.Assert(Name != null);
writer.Write(Name.ToCharArray());
var lenWriter = writer.WriteLengthHere();
writer.SubmitMessage("Writing chunk " + Name);
lenWriter.FromHere();
SerializeChunk(writer);
if (Name != "FORM" && Name != writer.LastChunkName)
{
UndertaleGeneralInfo generalInfo = Name == "GEN8" ? ((UndertaleChunkGEN8)this).Object : writer.undertaleData?.GeneralInfo;
// These versions introduced new padding
// all chunks now start on 16-byte boundaries
// (but the padding is included with length of previous chunk)
// TODO: what about the debug data??
if (generalInfo != null && (generalInfo.Major >= 2 || (generalInfo.Major == 1 && generalInfo.Build >= 9999)))
{
int e = writer.undertaleData.PaddingAlignException;
uint pad = (e == -1 ? 16 : (uint)e);
while (writer.Position % pad != 0)
{
writer.Write((byte)0);
}
}
}
Length = lenWriter.ToHere();
}
catch (UndertaleSerializationException e)
{
throw new UndertaleSerializationException(e.Message + " in chunk " + Name, e);
}
catch (Exception e)
{
throw new UndertaleSerializationException(e.Message + "\nat " + writer.Position.ToString("X8") + " while reading chunk " + Name, e);
}
}
public static UndertaleChunk Unserialize(UndertaleReader reader)
{
string name = "(unknown)";
try
{
name = reader.ReadChars(4);
uint length = reader.ReadUInt32();
// TODO: I can't think of a cleaner way to do this...
Type type = Type.GetType(typeof(UndertaleChunk).FullName + name);
if (type == null)
{
throw new IOException("Unknown chunk " + name + "!!!");
/*Debug.WriteLine("Unknown chunk " + name + "!!!");
reader.Position = reader.Position + length;
return null;*/
}
UndertaleChunk chunk = (UndertaleChunk)Activator.CreateInstance(type);
Util.DebugUtil.Assert(chunk.Name == name,
$"Chunk name mismatch: expected \"{name}\", got \"{chunk.Name}\".");
chunk.Length = length;
reader.SubmitMessage("Reading chunk " + chunk.Name);
var lenReader = reader.EnsureLengthFromHere(chunk.Length);
reader.CopyChunkToBuffer(length);
chunk.UnserializeChunk(reader);
reader.SwitchReaderType(false);
if (name != "FORM" && name != reader.LastChunkName)
{
UndertaleGeneralInfo generalInfo = name == "GEN8" ? ((UndertaleChunkGEN8)chunk).Object : reader.undertaleData.GeneralInfo;
// These versions introduced new padding
// all chunks now start on 16-byte boundaries
// (but the padding is included with length of previous chunk)
if (generalInfo.Major >= 2 || (generalInfo.Major == 1 && generalInfo.Build >= 9999))
{
int e = reader.undertaleData.PaddingAlignException;
uint pad = (e == -1 ? 16 : (uint)e);
while (reader.Position % pad != 0)
{
if (reader.ReadByte() != 0)
{
reader.Position -= 1;
if (reader.Position % 4 == 0)
reader.undertaleData.PaddingAlignException = 4;
else
reader.undertaleData.PaddingAlignException = 1;
break;
}
}
}
}
lenReader.ToHere();
return chunk;
}
catch (UndertaleSerializationException e)
{
throw new UndertaleSerializationException(e.Message + " in chunk " + name, e);
}
catch (Exception e)
{
throw new UndertaleSerializationException(e.Message + "\nat " + reader.AbsPosition.ToString("X8") + " while reading chunk " + name, e);
}
}
public static uint CountChunkChildObjects(UndertaleReader reader)
{
string name = "(unknown)";
try
{
name = reader.ReadChars(4);
uint length = reader.ReadUInt32();
Type type = Type.GetType(typeof(UndertaleChunk).FullName + name);
if (type == null)
throw new IOException("Unknown chunk " + name + "!!!");
UndertaleChunk chunk = (UndertaleChunk)Activator.CreateInstance(type);
Util.DebugUtil.Assert(chunk.Name == name,
$"Chunk name mismatch: expected \"{name}\", got \"{chunk.Name}\".");
chunk.Length = length;
long chunkStart = reader.Position;
reader.SubmitMessage("Counting objects of chunk " + chunk.Name);
reader.CopyChunkToBuffer(length);
uint count = chunk.UnserializeObjectCount(reader);
reader.SwitchReaderType(false);
reader.Position = chunkStart + chunk.Length;
return count;
}
catch (UndertaleSerializationException e)
{
throw new UndertaleSerializationException(e.Message + " in chunk " + name, e);
}
catch (Exception e)
{
throw new UndertaleSerializationException(e.Message + "\nat " + reader.AbsPosition.ToString("X8") + " while counting objects of chunk " + name, e);
}
}
}
public interface IUndertaleSingleChunk
{
UndertaleObject GetObject();
}
public interface IUndertaleListChunk
{
IList GetList();
void GenerateIndexDict();
void ClearIndexDict();
}
public interface IUndertaleSimpleListChunk
{
IList GetList();
}
public abstract class UndertaleSingleChunk<T> : UndertaleChunk, IUndertaleSingleChunk where T : UndertaleObject, new()
{
public T Object;
internal override void SerializeChunk(UndertaleWriter writer)
{
writer.WriteUndertaleObject(Object);
}
internal override void UnserializeChunk(UndertaleReader reader)
{
Object = reader.ReadUndertaleObject<T>();
}
internal override uint UnserializeObjectCount(UndertaleReader reader)
{
uint count = 1;
count += reader.GetChildObjectCount<T>();
return count;
}
public UndertaleObject GetObject() => Object;
public override string ToString()
{
return Object.ToString();
}
}
public abstract class UndertaleListChunk<T> : UndertaleChunk, IUndertaleListChunk where T : UndertaleObject, new()
{
public UndertalePointerList<T> List = new UndertalePointerList<T>();
public Dictionary<T, int> IndexDict;
internal override void SerializeChunk(UndertaleWriter writer)
{
List.Serialize(writer);
}
internal override void UnserializeChunk(UndertaleReader reader)
{
List.Unserialize(reader);
}
internal override uint UnserializeObjectCount(UndertaleReader reader)
{
return UndertalePointerList<T>.UnserializeChildObjectCount(reader);
}
public IList GetList() => List;
public void GenerateIndexDict()
{
IndexDict = new(List.Count);
for (int i = 0; i < List.Count; i++)
{
IndexDict[List[i]] = i;
}
}
public void ClearIndexDict()
{
IndexDict = null;
}
}
public abstract class UndertaleAlignUpdatedListChunk<T> : UndertaleListChunk<T> where T : UndertaleObject, new()
{
public bool Align = true;
protected int Alignment = 4;
internal override void SerializeChunk(UndertaleWriter writer)
{
writer.Write(List.Count);
uint baseAddr = writer.Position;
for (int i = 0; i < List.Count; i++)
writer.Write(0);
for (int i = 0; i < List.Count; i++)
{
if (Align)
{
while (writer.Position % Alignment != 0)
writer.Write((byte)0);
}
uint returnTo = writer.Position;
writer.Position = baseAddr + ((uint)i * 4);
writer.Write(returnTo);
writer.Position = returnTo;
writer.WriteUndertaleObject(List[i]);
}
}
internal override void UnserializeChunk(UndertaleReader reader)
{
uint count = reader.ReadUInt32();
List.SetCapacity(count);
uint realCount = count;
for (int i = 0; i < count; i++)
{
uint readValue = reader.ReadUInt32();
Align &= (readValue % Alignment == 0);
if (readValue != 0) continue;
if (reader.undertaleData.GeneralInfo.BytecodeVersion >= 13)
{
reader.SubmitWarning("Zero values in an AlignUpdatedListChunk encountered on Bytecode 13 or higher!");
}
realCount--;
}
for (int i = 0; i < realCount; i++)
{
if (Align)
{
while (reader.AbsPosition % Alignment != 0)
if (reader.ReadByte() != 0)
throw new IOException("AlignUpdatedListChunk padding error");
}
List.InternalAdd(reader.ReadUndertaleObject<T>());
}
}
internal override uint UnserializeObjectCount(UndertaleReader reader)
{
uint count = reader.ReadUInt32();
if (count == 0)
return 0;
Type t = typeof(T);
if (t != typeof(UndertaleBackground) && t != typeof(UndertaleString))
throw new InvalidOperationException(
"\"UndertaleAlignUpdatedListChunk<T>\" supports the count unserialization only for backgrounds and strings.");
return count;
}
}
public abstract class UndertaleSimpleListChunk<T> : UndertaleChunk, IUndertaleSimpleListChunk where T : UndertaleObject, new()
{
public UndertaleSimpleList<T> List = new UndertaleSimpleList<T>();
internal override void SerializeChunk(UndertaleWriter writer)
{
List.Serialize(writer);
}
internal override void UnserializeChunk(UndertaleReader reader)
{
List.Unserialize(reader);
}
internal override uint UnserializeObjectCount(UndertaleReader reader)
{
return reader.ReadUInt32();
}
public IList GetList() => List;
}
public abstract class UndertaleEmptyChunk : UndertaleChunk
{
internal override void SerializeChunk(UndertaleWriter writer)
{
}
internal override void UnserializeChunk(UndertaleReader reader)
{
}
internal override uint UnserializeObjectCount(UndertaleReader reader) => 0;
}
public abstract class UndertaleUnsupportedChunk : UndertaleChunk
{
public byte[] RawData;
internal override void SerializeChunk(UndertaleWriter writer)
{
writer.Write(RawData);
}
internal override void UnserializeChunk(UndertaleReader reader)
{
RawData = reader.ReadBytes((int)Length);
}
internal override uint UnserializeObjectCount(UndertaleReader reader) => 0;
}
}