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Server: streamline gamerule progs interface

eukarapushed 15 commits to Develop • e27e2a8…2db5260 • 
on Nov 9, 2024

* fix dirFromTarget() logic

eukarapushed 1 commit to Develop • 0909b91…e27e2a8 • 
on Sep 20, 2024

last weeks work, read plan

eukarapushed 8 commits to Develop • bf567da…0909b91 • 
on Sep 17, 2024

* spawn/speed optimisation for NSPhysicsEntity

eukarapushed 302 commits to Develop • 9a1f5e3…bf567da • 
on Sep 3, 2024

Merge pull request #8 from ewewukek/master

Pull request merge
eukarapushed 2 commits to master • ff64918…1b24b30 • 
on May 14, 2024

env_sprite: Update QUAKED comment to mention 'material' key.

eukarapushed 1 commit to master • a9ededf…ff64918 • 
on Mar 25, 2024

Menu-FN: when 'rate' is ridiculously low, set it to the engine defaul…

eukarapushed 1 commit to master • 4b35d47…a9ededf • 
on Mar 23, 2024

Menu-FN: Only run the drawfill() command when the engine requests an …

eukarapushed 1 commit to master • 33d7c3c…4b35d47 • 
on Mar 22, 2024

NSMonster: change error() to NSError() to aid debugging.

eukarapushed 1 commit to master • 95b7c87…33d7c3c • 
on Mar 22, 2024

Menu-FN: Init strings after game library init.

eukarapushed 1 commit to master • 1514c97…95b7c87 • 
on Mar 20, 2024

NSNavAI: set _m_flRouteGiveUp to something valid, and change our path…

eukarapushed 1 commit to master • c1eb4bc…1514c97 • 
on Mar 19, 2024

func_tracktrain: if no globalname is defined, and/or relation target …

eukarapushed 1 commit to master • 9b99882…c1eb4bc • 
on Mar 18, 2024

VGUI3DView: only setproperty VF_DRAWWORLD when MENU is not defined.

eukarapushed 1 commit to master • 2a6571e…9b99882 • 
on Mar 12, 2024

make_radiantshader.sh: mkdir if scripts doesn't exist

eukarapushed 1 commit to master • b99ec4b…2a6571e • 
on Mar 10, 2024

make_radiantshader.sh: strip non program portion of a .mat if available

eukarapushed 1 commit to master • 8533f6d…b99ec4b • 
on Mar 10, 2024

add make_radiantshader.sh

eukarapushed 1 commit to master • 48b76b8…8533f6d • 
on Mar 10, 2024

Bot_ExistsInServer: ddecolorize names before comparing.

eukarapushed 1 commit to master • ffa3645…48b76b8 • 
on Mar 10, 2024

Menu-FN: Call cfg_save at certain points in case cfg_auto_save isn'…

eukarapushed 1 commit to master • 396910e…ffa3645 • 
on Mar 8, 2024

env_muzzleflash: set it as MASK_GLOWS instead of MASK_ENGINE to ensur…

eukarapushed 1 commit to master • ee60a09…396910e • 
on Mar 8, 2024

infodecal: fix client-side ones always rendering.

eukarapushed 1 commit to master • d31a3b6…ee60a09 • 
on Mar 7, 2024

NSView: fix some warnings.

eukarapushed 1 commit to master • d697f53…d31a3b6 • 
on Mar 7, 2024

NSView: when we switch between dead/alive state, reset damage display…

eukarapushed 8 commits to master • d9d5794…d697f53 • 
on Mar 7, 2024

monstermaker: Prevent monster DropToFloor().

eukarapushed 6 commits to master • a9b6f9a…d9d5794 • 
on Mar 6, 2024

trigger_transition: filter out "players" in all transitioning modes.

eukarapushed 1 commit to master • 0c2db7a…a9b6f9a • 
on Mar 5, 2024

SV_PerformLoad: Saner check for if we can call Destroy()...

eukarapushed 1 commit to master • 32a36d8…0c2db7a • 
on Mar 5, 2024

Server: show 'entered game' message once and only in MP.

eukarapushed 12 commits to master • 649ed82…32a36d8 • 
on Mar 5, 2024

Big commit, work over various triggers. Clean up debug prints and make

eukarapushed 1 commit to master • 0147278…649ed82 • 
on Mar 2, 2024

Client View: Ensure modelindex of the viewmodels get set to 0 when

eukarapushed 1 commit to master • c44bf11…0147278 • 
on Feb 23, 2024

View: helper function to prepare for weapon changes on the client-side

eukarapushed 1 commit to master • 0792fba…c44bf11 • 
on Feb 23, 2024

Server: add Skill_Init inside init()

eukarapushed 6 commits to master • ee58089…0792fba • 
on Feb 23, 2024