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main.ts
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function readString(buffer: ArrayBuffer, offs: number, length: number): string {
const u = new Uint8Array(buffer);
let S = '';
for (let i = 0; i < length; i++)
S += String.fromCharCode(u[offs + i]);
return S;
}
function writeBytes(buffer: ArrayBuffer, offs: number, S: ArrayBuffer): void {
new Uint8Array(buffer).set(new Uint8Array(S), offs);
}
function makeStrBytes(S: string): ArrayBuffer {
const u = new Uint8Array(S.length);
for (let i = 0; i < S.length; i++)
u[i] = S.charCodeAt(i);
return u.buffer;
}
const enum GameVersion {
JP = 'GZLJ01',
US = 'GZLE01',
EU = 'GZLP01',
}
const BinaryDataInit = {
[GameVersion.JP]: "PICAPIiEk5gchAdwOIQCIDyggDpgpW6gfYUiFH2JA6ZOgAQg",
[GameVersion.EU]: "PICAPYiE18AchAdwOIQCIDyggDtgpaagfYUiFH2JA6ZOgAQg",
[GameVersion.US]: "PICAPIiEXpgchAdwOIQCIDyggDtgpTmgfYUiFH2JA6ZOgAQg",
};
const BinaryDataMain = {
[GameVersion.JP]: "PYCAMGGMI3B9iAOmToAAITxggDBgY0GUSAAABXyIAqY4hAA4SAABQT2AgDBhjA0UfYkDpk6ABCE4YAAAPICAADigAAA9gIABYYx6RH2JA6ZOgAQglCH/4HwIAqaQAQAkv6EACHx+G3h8nyN4P6CAsH+j63hIAAAFfIgCpjiE/4g4oAPwPYCAMmGMj0x9iAOmToAAIX+j63g4gAPwSAAA4ZOtmIw4fQPwkG2YiDxggDBgY0F4Y6QA5EgAAK09gIAwYYxBmH2JA6Z/w/N4f+T7eLuhAAiAAQAkfAgDpjghACBOgAQgfH8beDxggTBgYwUsPICAsGCEAQRIAABtf+P7eEuAQHx8fxt4fJ4jeHy9K3g/gIAAY4NMaDyAgLA4oAPwS4KOLWODTGg4gAPwSAAAUTxggABgY2QIY4RONEgAACk8YIAwYGNBlDyAgABghEy8SAAAFX/j+3h/xPN4f6XreEiAA9B8gyBQVIQBujygSAB8pSN4kKMAADiAAASUIf/gfAgCppABACS/oQAIfH8beHyeI3g/oIAwY6UOLHyoA6ZOgAAhY6MPEHxoA6Z/4/t4f8TzeE6AACG7oQAIgAEAJHwIA6Y4IQAgToAAIEgv1T18eBt4P+CAADvAAAA/oAAPY71CQDhgAAA4gAAAOKAAAEgxYyksA///QIIADDe9//9Bgf/kLAMAAECCAcg8YIA5YGPOoDiAAABghaAAS//lJTxggDlgY86gOIAAAGCEoABL//9NOGAAADyAgDlghM6gOKAAAEgxazksAwAAQaIAECwD//pBggAISAABeDhgAABIMWFhLAMAAECCAWg4gAAUOKD//EgAARl8fRt4OGAAAGPkUEh/pet4SDF1pSwDAABAggEgOIAEADig/+BIAADxfHsbeH+j63h/ZNt4OKAEADjAIABIMX8NLAMAAECCAOSA2wBAO4YB/1ecACyDWwJIgHsCRHwaG5Z8ABnWfADQUUGiABx/RNN4fKMA0H9FKDh/RRoUfITQUHzGIhSCuwIgfyaqFHwZ4EBAoAAIf5njeH9k23hIAABxfyTLeDigACBIAABtfHsbeH+j63h/ZNt4f4XjeDjAIgBIMX6JLAMAAECCAGBIL9Oxf5vSFH9j23h/hON4SC/h4SwDAAFAggA4SC/TqXy6qhSAbYhAf2TbeEgqpz2Tn0Isk39CMIPbADRIAAAogG2IQEgqpTCAbYhASCqepH9j23hIL+QRSC/TbX9k23hL///hf6PreEgxdfl/pOt4S///0ThgAABIMWqlLB4AAEGCAAx/yAOmToAAIX8Dw3hIL9NJPGCAOkgAE8hDdXN0b20gUkVMIEZpbGUA",
[GameVersion.EU]: "PYCAMGGMl7x9iAOmToAAITxggDBgY7XUSAAABXyIAqY4hAA4SAABQT2AgDBhjIFgfYkDpk6ABCE4YAAAPICAADigAAA9gIABYYx9oH2JA6ZOgAQglCH/4HwIAqaQAQAkv6EACHx+G3h8nyN4P6CAsH+j63hIAAAFfIgCpjiE/4g4oAPwPYCAM2GMCqB9iAOmToAAIX+j63g4gAPwSAAA4ZOtmOw4fQPwkG2Y6DxggDBgY7W4Y6QA5EgAAK09gIAwYYy12H2JA6Z/w/N4f+T7eLuhAAiAAQAkfAgDpjghACBOgAQgfH8beDxggTBgYwUsPICAsGCEAQRIAABtf+P7eEuAtLx8fxt4fJ4jeHy9K3g/gIAAY4NMaDyAgLA4oAPwS4MJgWODTGg4gAPwSAAAUTxggABgY2QIY4RONEgAACk8YIAwYGO11DyAgABghEy8SAAAFX/j+3h/xPN4f6XreEiAA9B8gyBQVIQBujygSAB8pSN4kKMAADiAAASUIf/gfAgCppABACS/oQAIfH8beHyeI3g/oIAwY6WCeHyoA6ZOgAAhY6ODXHxoA6Z/4/t4f8TzeE6AACG7oQAIgAEAJHwIA6Y4IQAgToAAIEgwSYl8eBt4P+CAADvAAAA/oAAPY71CQDhgAAA4gAAAOKAAAEgx2zksA///QIIADDe9//9Bgf/kLAMAAECCAcg8YIA7YGMGoDiAAABghaAAS//lJTxggDtgYwagOIAAAGCEoABL//9NOGAAADyAgDtghAagOKAAAEgx40ksAwAAQaIAECwD//pBggAISAABeDhgAABIMdlxLAMAAECCAWg4gAAUOKD//EgAARl8fRt4OGAAAGPkUEh/pet4SDHttSwDAABAggEgOIAEADig/+BIAADxfHsbeH+j63h/ZNt4OKAEADjAIABIMfcdLAMAAECCAOSA2wBAO4YB/1ecACyDWwJIgHsCRHwaG5Z8ABnWfADQUUGiABx/RNN4fKMA0H9FKDh/RRoUfITQUHzGIhSCuwIgfyaqFHwZ4EBAoAAIf5njeH9k23hIAABxfyTLeDigACBIAABtfHsbeH+j63h/ZNt4f4XjeDjAIgBIMfaZLAMAAECCAGBIMEf9f5vSFH9j23h/hON4SDBWLSwDAAFAggA4SDBH9Xy6qhSAbYhIf2TbeEgrImGTn0Isk39CMIPbADRIAAAogG2ISEgrIFSAbYhISCsZyH9j23hIMFhdSDBHuX9k23hL///hf6PreEgx7gl/pOt4S///0ThgAABIMeK1LB4AAEGCAAx/yAOmToAAIX8Dw3hIMEeVPGCAPEgAE8hDdXN0b20gUkVMIEZpbGUA",
[GameVersion.US]: "PYCAMGGMRhx9iAOmToAAITxggDBgY2RASAAABXyIAqY4hAA4SAABQT2AgDBhjC/AfYkDpk6ABCE4YAAAPICAADigAAA9gIABYYx9fH2JA6ZOgAQglCH/4HwIAqaQAQAkv6EACHx+G3h8nyN4P6CAsH+j63hIAAAFfIgCpjiE/4g4oAPwPYCAMmGMtUh9iAOmToAAIX+j63g4gAPwSAAA4ZOtmMw4fQPwkG2YyDxggDBgY2QkY6QA5EgAAK09gIAwYYxkRH2JA6Z/w/N4f+T7eLuhAAiAAQAkfAgDpjghACBOgAQgfH8beDxggTBgYwUsPICAsGCEAQRIAABtf+P7eEuAYyh8fxt4fJ4jeHy9K3g/gIAAY4NMaDyAgLA4oAPwS4K0KWODTGg4gAPwSAAAUTxggABgY2QIY4RONEgAACk8YIAwYGNkQDyAgABghEy8SAAAFX/j+3h/xPN4f6XreEiAA9B8gyBQVIQBujygSAB8pSN4kKMAADiAAASUIf/gfAgCppABACS/oQAIfH8beHyeI3g/oIAwY6Uw2HyoA6ZOgAAhY6MxvHxoA6Z/4/t4f8TzeE6AACG7oQAIgAEAJHwIA6Y4IQAgToAAIEgv9+l8eBt4P+CAADvAAAA/oAAPY71CQDhgAAA4gAAAOKAAAEgxheEsA///QIIADDe9//9Bgf/kLAMAAECCAcg8YIA6YGOZoDiAAABghaAAS//lJTxggDpgY5mgOIAAAGCEoABL//9NOGAAADyAgDpghJmgOKAAAEgxjfEsAwAAQaIAECwD//pBggAISAABeDhgAABIMYQZLAMAAECCAWg4gAAUOKD//EgAARl8fRt4OGAAAGPkUEh/pet4SDGYXSwDAABAggEgOIAEADig/+BIAADxfHsbeH+j63h/ZNt4OKAEADjAIABIMaHFLAMAAECCAOSA2wBAO4YB/1ecACyDWwJIgHsCRHwaG5Z8ABnWfADQUUGiABx/RNN4fKMA0H9FKDh/RRoUfITQUHzGIhSCuwIgfyaqFHwZ4EBAoAAIf5njeH9k23hIAABxfyTLeDigACBIAABtfHsbeH+j63h/ZNt4f4XjeDjAIgBIMaFBLAMAAECCAGBIL/Zdf5vSFH9j23h/hON4SDAEjSwDAAFAggA4SC/2VXy6qhSAbYhIf2TbeEgq0MGTn0Isk39CMIPbADRIAAAogG2ISEgqzrSAbYhISCrIKH9j23hIMAa9SC/2GX9k23hL///hf6PreEgxmLF/pOt4S///0ThgAABIMY1dLB4AAEGCAAx/yAOmToAAIX8Dw3hIL/X1PGCAO0gAE8hDdXN0b20gUkVMIEZpbGUA",
};
function decodeBinaryData(S: string): ArrayBuffer {
return Uint8Array.from(window.atob(S), function(c) { return c.charCodeAt(0); }).buffer;
}
const enum PatchErrorCode {
Success,
NotSaveFile,
WrongSaveFileGameID,
WrongSaveFileInternalName,
InvalidFileNumber,
}
function patch(view: DataView, fileNumber: number): PatchErrorCode {
const version = readString(view.buffer, 0x00, 0x06) as GameVersion;
const validVersions = [GameVersion.JP, GameVersion.US, GameVersion.EU];
if (!validVersions.includes(version))
return PatchErrorCode.WrongSaveFileGameID;
const internalFilename = readString(view.buffer, 0x08, 0x8);
if (internalFilename !== 'gczelda\0')
return PatchErrorCode.WrongSaveFileInternalName;
if (fileNumber < 1 || fileNumber > 3)
return PatchErrorCode.InvalidFileNumber;
const offsetFile0 = ((fileNumber - 1) * 0x770) + 0x2048;
const offsetFile1 = offsetFile0 + 0x2000;
function patchFilesU32(offset: number, value: number): void {
view.setUint32(offsetFile0 + offset, value, false);
view.setUint32(offsetFile1 + offset, value, false);
}
function patchFilesS64(offset: number, value: number): void {
view.setBigInt64(offsetFile0 + offset, BigInt(value), false);
view.setBigInt64(offsetFile1 + offset, BigInt(value), false);
}
function patchFilesBytes(offset: number, value: ArrayBuffer): void {
writeBytes(view.buffer, offsetFile0 + offset, value);
writeBytes(view.buffer, offsetFile1 + offset, value);
}
// Write the new file name (Link's name).
const newFileName = `REL Loader\0`
patchFilesBytes(0x157, makeStrBytes(newFileName));
// Overwrite the next stage string with a bunch of filler 3s.
patchFilesU32(0x30, 0x33333333);
patchFilesU32(0x34, 0x33333333);
patchFilesU32(0x38, 0x33333333);
patchFilesU32(0x3C, 0x33333333);
// Write the pointer to the pointer to the init ASM function.
if (version === GameVersion.JP) {
patchFilesU32(0x40, 0x803B8108 + 0x200 - 0xB0);
} else if (version === GameVersion.US) {
patchFilesU32(0x40, 0x803C4C08 + 0x200 - 0xB0);
} else if (version === GameVersion.EU) {
patchFilesU32(0x40, 0x803CC530 + 0x200 - 0xB0);
}
// Write the pointer to the init ASM function.
if (version === GameVersion.JP) {
patchFilesU32(0x1F8, 0x803B8108 + 0x204);
} else if (version === GameVersion.US) {
patchFilesU32(0x1F8, 0x803C4C08 + 0x204);
} else if (version === GameVersion.EU) {
patchFilesU32(0x1F8, 0x803CC530 + 0x204);
}
// Write the init ASM function.
patchFilesBytes(0x1FC, decodeBinaryData(BinaryDataInit[version]));
// Write the main ASM function.
patchFilesBytes(0x1FC + decodeBinaryData(BinaryDataInit[version]).byteLength, decodeBinaryData(BinaryDataMain[version]));
// Write the last saved time as the current time, as a form of build date
const OS_BUS_CLOCK = 162000000;
const ticks = (Date.now() - Date.UTC(2000, 0, 1)) / 1000 * (OS_BUS_CLOCK / 4);
patchFilesS64(0x18, ticks);
const dataFieldSize = 0x768;
let dataFieldSum = 0;
for (let i = 0; i < dataFieldSize; i++)
dataFieldSum = (dataFieldSum + view.getUint8(offsetFile0 + i)) >>> 0;
// Patch in checksums.
patchFilesU32(0x768, dataFieldSum);
patchFilesU32(0x76C, (-(dataFieldSum + dataFieldSize)) >>> 0);
return PatchErrorCode.Success;
}
function downloadFile(filename: string, data: ArrayBuffer): void {
var blob = new Blob([data], { type: 'application/octet-stream' });
var url = window.URL.createObjectURL(blob);
var elem = document.createElement('a');
elem.setAttribute('href', url);
elem.setAttribute('download', filename);
document.body.appendChild(elem);
elem.click();
document.body.removeChild(elem);
}
function displayResult(e: PatchErrorCode): boolean {
const errorMessage = document.querySelector<HTMLDivElement>('div#errormessage');
if (e === PatchErrorCode.Success) {
errorMessage.textContent = '';
return true;
} else if (e === PatchErrorCode.NotSaveFile) {
errorMessage.textContent = 'The file you specified was not a valid .gci save file';
return false;
} else if (e === PatchErrorCode.WrongSaveFileGameID) {
errorMessage.textContent = 'This save file is not for The Legend of Zelda: The Wind Waker';
return false;
} else if (e === PatchErrorCode.WrongSaveFileInternalName) {
errorMessage.textContent = 'This save file has the wrong internal ID. Please make sure you are using a normal The Legend of Zelda: The Wind Waker save file.';
return false;
} else if (e === PatchErrorCode.InvalidFileNumber) {
// should not happen
throw "whoops";
}
}
function fileSubmitted(): void {
const input = document.querySelector<HTMLInputElement>('input#fileupload');
const file = input.files[0];
if (!file.name.endsWith('.gci')) {
if (!displayResult(PatchErrorCode.NotSaveFile))
return;
}
const fileNumberInput = document.querySelector<HTMLSelectElement>('select#filenumber');
const fileNumber = Number(fileNumberInput.selectedOptions[0].textContent);
const outputFilename = `${file.name.replace(/\..*$/, '')}_REL_Loader.gci`;
const reader = new FileReader();
reader.onload = () => {
const buffer = reader.result as ArrayBuffer;
const view = new DataView(buffer);
const res = patch(view, fileNumber);
if (!displayResult(res))
return;
downloadFile(outputFilename, buffer);
}
reader.readAsArrayBuffer(file);
}
function main(): void {
const form = document.querySelector<HTMLFormElement>('form#uploadform');
form.onsubmit = (e) => {
fileSubmitted();
return false;
};
}
window.onload = () => {
main();
};