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Copy file name to clipboardexpand all lines: CHANGELOG.md
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For example, to only get error reporting for hangs or crashes then only return false for Hang or UnhandledException or set the corresponding options in the user interface as shown below.
- Support for backtrace-unity timing observability. To enable sending performance information to Backtrace set the`Enable performance statistics` option in the UI. Attributes are created under the performance.* namespace, time unit is microseconds:
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* Report creation time (`performance.report`),
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* JSON serialization time (`performance.json`),
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* Database add operation time (`performance.database`),
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* Database single send method time (`performance.send`),
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* Database single flush method time (`performance.flush`)
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## Version 3.0.2
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-`BacktraceDatabase` now provides a new `Send` method. This method will try to send all objects from the database respecting the client side deduplication and retry setting. This can be used as an alternative to the `Flush` method which will try to send all objects from the database ignoring any client side deduplication and retry settings.
Copy file name to clipboardexpand all lines: README.md
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- Handle unhandled exceptions: Toggle this on or off to set the library to handle unhandled exceptions that are not captured by try-catch blocks.
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- Game Object Depth Limit: Allows developer to filter number of game object childrens in Backtrace report.
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- Collect last n game logs: Collect last n number of logs generated by game.
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- Enabled performance statistics: Allows `BacktraceClient` to measure execution time and include performance information as report attributes.
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- Ignore SSL validation: Unity by default will validate ssl certificates. By using this option you can avoid ssl certificates validation. However, if you don't need to ignore ssl validation, please set this option to false.
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- Handle ANR (Application not responding) - this options is available only in Android build. It allows to catch ANR (application not responding) events happened to your game in Android devices. In this release, ANR is set to detect after 5 seconds. This will be configurable in a future release.
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- Enable Database: When this setting is toggled, the backtrace-unity plugin will configure an offline database that will store reports if they can't be submitted do to being offline or not finding a network. When toggled on, there are a number of Database settings to configure.
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