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Release notes (#223)
* Make sure we never check values outside _logSize queue * Use proguard symbolication in the Unity logger exception flow * Do not use unsupported API * iOS native bindings update * Release notes
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CHANGELOG.md

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# Backtrace Unity Release Notes
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## Version 3.9.1
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Bugfixes
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- Fixed potential overflow that can happen during breadcrumb deletion flow (#220)
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- Added proguard support for Android uncaught exception captured by the Unity uncaught exception handler (#221)
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Improvements
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- Native crash reporting binary upgrade - PlCrashReporter upgrade from 1.7.2 to 1.11.2 (#222)
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- iOS crash handler: store client attributes in the PlCrashReporter crashData object.
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- iOS native attributes: Renaming process.vm.* attributes to vm.*
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## Version 3.9.0
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Bugfixes

Runtime/BacktraceClient.cs

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/// </summary>
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public class BacktraceClient : MonoBehaviour, IBacktraceClient
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{
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public const string VERSION = "3.9.0";
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public const string VERSION = "3.9.1";
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internal const string DefaultBacktraceGameObjectName = "BacktraceClient";
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public BacktraceConfiguration Configuration;
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package.json

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{
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"name": "io.backtrace.unity",
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"displayName": "Backtrace",
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"version": "3.9.0",
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"version": "3.9.1",
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"unity": "2017.1",
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"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
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"keywords": [

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