From 644281940ab6fd2b7d1d77ff72cfd3af0c0b3266 Mon Sep 17 00:00:00 2001 From: Michael Lowe Date: Sat, 14 Sep 2019 23:49:08 -0500 Subject: [PATCH] First comt of JS IV --- README.md | 128 +++++++++++++------------- assignments/index.html | 24 ++--- assignments/lambda-classes.js | 148 ++++++++++++++++++++++++++++++ assignments/prototype-refactor.js | 125 +++++++++++++++++++++++++ 4 files changed, 349 insertions(+), 76 deletions(-) diff --git a/README.md b/README.md index 2c59e6c4f..42b9c5dad 100644 --- a/README.md +++ b/README.md @@ -6,114 +6,114 @@ This challenge focuses on classes in JavaScript using the new `class` keyword. **Follow these steps to set up and work on your project:** -* [ ] Create a forked copy of this project. -* [ ] Add your project manager as collaborator on Github. -* [ ] Clone your OWN version of the repository (Not Lambda's by mistake!). -* [ ] Create a new branch: git checkout -b ``. -* [ ] Implement the project on your newly created `` branch, committing changes regularly. -* [ ] Push commits: git push origin ``. +- [ ] Create a forked copy of this project. +- [ ] Add your project manager as collaborator on Github. +- [ ] Clone your OWN version of the repository (Not Lambda's by mistake!). +- [ ] Create a new branch: git checkout -b ``. +- [ ] Implement the project on your newly created `` branch, committing changes regularly. +- [ ] Push commits: git push origin ``. **Follow these steps for completing your project.** -* [ ] Submit a Pull-Request to merge Branch into master (student's Repo). **Please don't merge your own pull request** -* [ ] Add your project manager as a reviewer on the pull-request -* [ ] Your project manager will count the project as complete by merging the branch back into master. +- [ ] Submit a Pull-Request to merge Branch into master (student's Repo). **Please don't merge your own pull request** +- [ ] Add your project manager as a reviewer on the pull-request +- [ ] Your project manager will count the project as complete by merging the branch back into master. ## Assignment Description You already pretty much know all about classes but you're used to seeing them built in the following context: ```js -function Person(personAttributes) { +function Person(personAttributes) { this.name = personAttributes.name; this.age = personAttributes.age; this.location = personAttributes.location; } const fred = new Person({ - name: 'Fred', + name: "Fred", age: 37, - location: 'Bedrock' + location: "Bedrock" }); ``` -* Because none of the above code is new, you're about to see your world get much much easier when dealing with Object Creation and Classical Inheritance as it pertains to JavaScript. -* The Class Keyword makes this SO MUCH EASIER! -* **Fork** and clone this repository. -* **Complete** all of the exercises found in the assignment files. +- Because none of the above code is new, you're about to see your world get much much easier when dealing with Object Creation and Classical Inheritance as it pertains to JavaScript. +- The Class Keyword makes this SO MUCH EASIER! +- **Fork** and clone this repository. +- **Complete** all of the exercises found in the assignment files. ## `prototype-refactor` - Take existing code and make it modern. -* You're going to work with your prototypes assignment you built out yesterday. -* `Challenge:` **Convert** all of your constructors into ES6 Classes using the `class` and `extends` keywords. You should be able to run your same logs and they should build out the proper expected behaviors. +- You're going to work with your prototypes assignment you built out yesterday. +- `Challenge:` **Convert** all of your constructors into ES6 Classes using the `class` and `extends` keywords. You should be able to run your same logs and they should build out the proper expected behaviors. ## `lambda-classes` - We need a roster of Lambda School personnel. Build it! -* We have a school to build here! This project will get you used to thinking about classes in JavaScript and building them from a brand new data set. -* Lambda personnel can be broken down into three different types of `people`. - * **Instructors** - extensions of Person - * **Students** - extensions of Person - * **Project Managers** - extensions of Instructors -* **IMPORTANT** - You'll need to create 2 - 3 objects for each class and test them according to their unique Attributes. For example: +- We have a school to build here! This project will get you used to thinking about classes in JavaScript and building them from a brand new data set. +- Lambda personnel can be broken down into three different types of `people`. + - **Instructors** - extensions of Person + - **Students** - extensions of Person + - **Project Managers** - extensions of Instructors +- **IMPORTANT** - You'll need to create 2 - 3 objects for each class and test them according to their unique Attributes. For example: ```js const fred = new Instructor({ - name: 'Fred', - location: 'Bedrock', + name: "Fred", + location: "Bedrock", age: 37, - favLanguage: 'JavaScript', - specialty: 'Front-end', + favLanguage: "JavaScript", + specialty: "Front-end", catchPhrase: `Don't forget the homies` }); ``` #### Person -* First we need a Person class. This will be our `base-class` -* Person receives `name` `age` `location` all as props -* Person receives `speak` as a method. -* This method logs out a phrase `Hello my name is Fred, I am from Bedrock` where `name` and `location` are the object's own props +- First we need a Person class. This will be our `base-class` +- Person receives `name` `age` `location` all as props +- Person receives `speak` as a method. +- This method logs out a phrase `Hello my name is Fred, I am from Bedrock` where `name` and `location` are the object's own props #### Instructor -* Now that we have a Person as our base class, we'll build our Instructor class. -* Instructor uses the same attributes that have been set up by Person -* Instructor has the following unique props: - * `specialty` what the Instructor is good at i.e. 'redux' - * `favLanguage` i.e. 'JavaScript, Python, Elm etc.' - * `catchPhrase` i.e. `Don't forget the homies` -* Instructor has the following methods: - * `demo` receives a `subject` string as an argument and logs out the phrase 'Today we are learning about {subject}' where subject is the param passed in. - * `grade` receives a `student` object and a `subject` string as arguments and logs out '{student.name} receives a perfect score on {subject}' +- Now that we have a Person as our base class, we'll build our Instructor class. +- Instructor uses the same attributes that have been set up by Person +- Instructor has the following unique props: + - `specialty` what the Instructor is good at i.e. 'redux' + - `favLanguage` i.e. 'JavaScript, Python, Elm etc.' + - `catchPhrase` i.e. `Don't forget the homies` +- Instructor has the following methods: + - `demo` receives a `subject` string as an argument and logs out the phrase 'Today we are learning about {subject}' where subject is the param passed in. + - `grade` receives a `student` object and a `subject` string as arguments and logs out '{student.name} receives a perfect score on {subject}' #### Student -* Now we need some students! -* Student uses the same attributes that have been set up by Person -* Student has the following unique props: - * `previousBackground` i.e. what the Student used to do before Lambda School - * `className` i.e. CS132 - * `favSubjects`. i.e. an array of the student's favorite subjects ['Html', 'CSS', 'JavaScript'] -* Student has the following methods: - * `listsSubjects` a method that logs out all of the student's favoriteSubjects one by one. - * `PRAssignment` a method that receives a subject as an argument and logs out that the `student.name has submitted a PR for {subject}` - * `sprintChallenge` similar to PRAssignment but logs out `student.name has begun sprint challenge on {subject}` +- Now we need some students! +- Student uses the same attributes that have been set up by Person +- Student has the following unique props: + - `previousBackground` i.e. what the Student used to do before Lambda School + - `className` i.e. CS132 + - `favSubjects`. i.e. an array of the student's favorite subjects ['Html', 'CSS', 'JavaScript'] +- Student has the following methods: + - `listsSubjects` a method that logs out all of the student's favoriteSubjects one by one. + - `PRAssignment` a method that receives a subject as an argument and logs out that the `student.name has submitted a PR for {subject}` + - `sprintChallenge` similar to PRAssignment but logs out `student.name has begun sprint challenge on {subject}` #### Project Manager -* Now that we have instructors and students, we'd be nowhere without our PM's -* ProjectManagers are extensions of Instructors -* ProjectManagers have the following unique props: - * `gradClassName`: i.e. CS1 - * `favInstructor`: i.e. Sean -* ProjectManagers have the following Methods: - * `standUp` a method that takes in a slack channel and logs `{name} announces to {channel}, @channel standy times!​​​​​ - * `debugsCode` a method that takes in a student object and a subject and logs out `{name} debugs {student.name}'s code on {subject}` +- Now that we have instructors and students, we'd be nowhere without our PM's +- ProjectManagers are extensions of Instructors +- ProjectManagers have the following unique props: + - `gradClassName`: i.e. CS1 + - `favInstructor`: i.e. Sean +- ProjectManagers have the following Methods: + - `standUp` a method that takes in a slack channel and logs `{name} announces to {channel}, @channel standy times!​​​​​ + - `debugsCode` a method that takes in a student object and a subject and logs out `{name} debugs {student.name}'s code on {subject}` #### Stretch Problem -* Extend the functionality of the Student by adding a prop called grade and setting it equal to a number between 1-100. -* Now that our students have a grade build out a method on the Instructor (this will be used by _BOTH_ instructors and PM's) that will randomly add or subtract points to a student's grade. _Math.random_ will help. -* Add a graduate method to a student. - * This method, when called, will check the grade of the student and see if they're ready to graduate from Lambda School - * If the student's grade is above a 70% let them graduate! Otherwise go back to grading their assignments to increase their score. +- Extend the functionality of the Student by adding a prop called grade and setting it equal to a number between 1-100. +- Now that our students have a grade build out a method on the Instructor (this will be used by _BOTH_ instructors and PM's) that will randomly add or subtract points to a student's grade. _Math.random_ will help. +- Add a graduate method to a student. + - This method, when called, will check the grade of the student and see if they're ready to graduate from Lambda School + - If the student's grade is above a 70% let them graduate! Otherwise go back to grading their assignments to increase their score. diff --git a/assignments/index.html b/assignments/index.html index 2fc751cde..0b09cf0ae 100644 --- a/assignments/index.html +++ b/assignments/index.html @@ -1,17 +1,17 @@ - + - - - + + + - JS IV + JS IV - - - + + + - -

JS IV - Check your work in the console!

- - \ No newline at end of file + +

JS IV - Check your work in the console!

+ + diff --git a/assignments/lambda-classes.js b/assignments/lambda-classes.js index 71acfca0e..fca291110 100644 --- a/assignments/lambda-classes.js +++ b/assignments/lambda-classes.js @@ -1 +1,149 @@ // CODE here for your Lambda Classes + +class Person { + constructor(personObjectAttrs) { + this.name = personObjectAttrs.name; + this.age = personObjectAttrs.age; + this.location = personObjectAttrs.location; + } + + speak() { + console.log(`Hello my name is ${this.name}, I am from ${this.location}`); + } +} + +//Person 1 + +const peter = new Person({ + name: "Peter", + age: 35, + location: "New Jersey" +}); +console.log(peter.speak()); + +//Person 2 + +const michael = new Person({ + name: "Michael", + age: 32, + location: "Nashville" +}); +console.log(michael.speak()); + +//Instructor Class + +class Instructor extends Person { + constructor(instructorAttr) { + super(instructorAttr); + this.specialty = instructorAttr.specialty; + this.favLanguage = instructorAttr.favLanguage; + this.catchPhrase = instructorAttr.catchPhrase; + } + demo(subject) { + console.log(`Today we are learning about ${subject}`); + } + grade(student, subject) { + console.log(`${student} receives a perfect score on ${subject}`); + } +} + +//Instructor 1 + +let andrew = new Instructor({ + name: "Andrew", + age: 35, + location: "LA", + specialty: "Back-end", + favLanguage: "Node.js", + catchPhrase: "Do you guys want to do a group session or 1:1s?" +}); + +console.log(andrew.demo("Node.js"), andrew.grade("Jane", "Javascript")); + +//Instructor 2 + +let George = new Instructor({ + name: "George", + age: 36, + location: "NewYork", + specialty: "Data Science", + favLanguage: "Python", + catchPhrase: "What is your fav back-end language?" +}); + +console.log(George.demo("Python"), andrew.grade("Mary", "JavaScript")); + +//student +class Student extends Person { + constructor(studentAttr) { + super(studentAttr); + this.previousBackground = studentAttr.previousBackground; + this.className = studentAttr.className; + this.favSubjects = studentAttr.favSubjects; + } + listsSubjects() { + for (let i = 0; i < this.favSubjects.length; i++) { + console.log(this.favSubjects[i]); + } + } + PRAssignments(subject) { + console.log(`${this.name} has submitted a PR for ${subject}`); + } + sprintChallenge(subject) { + console.log(`${this.name} has begun sprint challenge on ${subject}`); + } +} + +//Student 1 +let sam = new Student({ + name: "Sam", + previousBackground: "Former Truck Driver", + className: "Java Script II", + favSubjects: ["HTML", "CSS", "JS"] +}); + +console.log(sam.listsSubjects()); +console.log(sam.PRAssignments("JS")); +console.log(sam.sprintChallenge("CSS")); + +//Student 2 +let ann = new Student({ + name: "Ann", + previousBackground: "Secretary", + className: "Javscript III", + favSubjects: ["JS", "Python", "Data Science"] +}); + +console.log(ann.listsSubjects()); +console.log(ann.PRAssignments("Python")); +console.log(ann.sprintChallenge("Data Science")); + +class ProjectManager extends Instructor { + constructor(projectManager) { + super(projectManager); + this.gradClassName = projectManager.gradClassName; + this.favInstructor = projectManager.favInstructor; + } + + standUp(slackChannel) { + console.log( + `${this.name} annouces to ${slackChannel}, @ channel standy time` + ); + } + debugsCode(student, subject) { + console.log( + `${this.name} debugs ${student.className}'s code on ${subject}` + ); + } +} + +const jim = new ProjectManager({ + gradClassName: "USC", + favInstructor: "Andrew", + name: "Jim", + age: 40, + location: "Atlanta" +}); + +console.log(jim.standUp("Webpt10")); +console.log(jim.debugsCode(ann, "JavaScript III")); diff --git a/assignments/prototype-refactor.js b/assignments/prototype-refactor.js index 91424c9fa..71bd8a368 100644 --- a/assignments/prototype-refactor.js +++ b/assignments/prototype-refactor.js @@ -7,3 +7,128 @@ Prototype Refactor 2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them. */ + +//Game object + +//function GameObject(gameObjectAttrs) { + //this.createdAt = new Date(); + //this.name = gameObjectAttrs.name; + //this.dimensions = gameObjectAttrs.dimensions; + //this.destroy = function() { + //return `${this.name} was removed from the game`; + //}; +//} + +//Refactor + +class GameObject { + constructor(gameObjectAttrs) { + this.createdAt = new Date(); + this.name = gameObjectAttrs.name; + this.dimensions = gameObjectAttrs.dimensions; + } + + destroy() { + return this.name + " was removed from the game."; + } + +//Character stats + +//function CharacterStats(characterStatsAttrs) { + //GameObject.call(this, characterStatsAttrs); + //this.healthPoints = characterStatsAttrs.healthPoints; + //this.takeDamage = function() { + //return this.name + " took damage."; + //}; +//} + +//Refactor + +class CharacterStats extends GameObject { + constructor(characterStatsAttrs) { + super(characterStatsAttrs); + this.healthPoints = characterStatsAttrs.healthPoints; + } + takeDamage() { + return super.name + " took damage."; + } + } + +//Humanoid +//function Humanoid(humanoidAttrs) { + //CharacterStats.call(this, humanoidAttrs); + //this.team = humanoidAttrs.team; + //this.weapons = humanoidAttrs.weapons; + //this.language = humanoidAttrs.language; + //this.greet = function() { + //return this.name + " offers a greeting in " + this.language; + //}; +//} + +//Refactor + +function Humanoid(humanoidAttrs) { + CharacterStats.call(this, humanoidAttrs); + this.team = humanoidAttrs.team; + this.weapons = humanoidAttrs.weapons; + this.language = humanoidAttrs.language; + this.greet = function() { + return this.name + " offers a greeting in " + this.language; + }; + } + + +// Test your work by un-commenting these 3 objects and the list of console logs below: + +const mage = new Humanoid({ + createdAt: new Date(), + dimensions: { + length: 2, + width: 1, + height: 1 + }, + healthPoints: 5, + name: "Bruce", + team: "Mage Guild", + weapons: ["Staff of Shamalama"], + language: "Common Tongue" +}); + +const swordsman = new Humanoid({ + createdAt: new Date(), + dimensions: { + length: 2, + width: 2, + height: 2 + }, + healthPoints: 15, + name: "Sir Mustachio", + team: "The Round Table", + weapons: ["Giant Sword", "Shield"], + language: "Common Tongue" +}); + +const archer = new Humanoid({ + createdAt: new Date(), + dimensions: { + length: 1, + width: 2, + height: 4 + }, + healthPoints: 10, + name: "Lilith", + team: "Forest Kingdom", + weapons: ["Bow", "Dagger"], + language: "Elvish" +}); + +console.log(mage.createdAt); // Today's date +console.log(archer.dimensions); // { length: 1, width: 2, height: 4 } +console.log(swordsman.healthPoints); // 15 +console.log(mage.name); // Bruce +console.log(swordsman.team); // The Round Table +console.log(mage.weapons); // Staff of Shamalama +console.log(archer.language); // Elvish +console.log(archer.greet()); // Lilith offers a greeting in Elvish. +console.log(mage.takeDamage()); // Bruce took damage. +console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.