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using System ;
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using System . ComponentModel ;
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- using System . Runtime . CompilerServices ;
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using Gameframe . ScriptableObjects . Events ;
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- using JetBrains . Annotations ;
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using UnityEngine ;
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namespace Gameframe . ScriptableObjects . Locks
@@ -79,7 +77,6 @@ private void RaiseValueChanged()
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public event PropertyChangedEventHandler PropertyChanged ;
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- [ NotifyPropertyChangedInvocator ]
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private void OnPropertyChanged ( string propertyName = null )
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{
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var value = Locked ;
Original file line number Diff line number Diff line change 2
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using System . ComponentModel ;
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using System . Runtime . CompilerServices ;
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using Gameframe . ScriptableObjects . Events ;
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- using JetBrains . Annotations ;
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using UnityEngine ;
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namespace Gameframe . ScriptableObjects . Variables
@@ -31,7 +30,6 @@ public GameEvent OnValueChanged
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public event PropertyChangedEventHandler PropertyChanged ;
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- [ NotifyPropertyChangedInvocator ]
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protected void OnPropertyChanged ( [ CallerMemberName ] string propertyName = null )
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{
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