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README.md
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-> Library of ScriptableObject types for Unity:</br></br>
+> Library of ScriptableObject types for Unity:</br>
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> <b>RuntimeSets</b></br>
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> GameObjects can add themselves to RuntimeSet assets at runtime to quickly get sets of GameObjects</br>
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> <b>Variables</b></br>
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> Use scriptable objects to share variable instances between objects. Subscribe for value change events.</br>
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> <b>GameEvents</b></br>
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> Hook up events between scenes and prefabs using scriptable objects as game events</br>
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