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Merge pull request #8 from game-ci/update-versions
Add links to related releases and update actions to lastest ones
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.github/workflows/main.yml

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@@ -6,7 +6,6 @@ on:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_VERSION: 2020.1.7f1
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PROJECT_PATH: .
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jobs:
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# Request manual activation file
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- name: Request manual activation file
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id: getManualLicenseFile
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uses: webbertakken/unity-request-manual-activation-file@main
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# https://github.com/game-ci/unity-request-activation-file/releases/
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uses: game-ci/unity-request-manual-activation-file@v2.0-alpha-1
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with:
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unityVersion: ${{ env.UNITY_VERSION }}
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# Upload artifact (Unity_v20XX.X.XXXX.alf)
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restore-keys: |
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Library-test-project-
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Library-
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- uses: webbertakken/unity-test-runner@v1.7
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# https://github.com/game-ci/unity-test-runner/releases/
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- uses: game-ci/unity-test-runner@v2.0-alpha-2
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id: testRunner
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with:
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projectPath: ${{ env.PROJECT_PATH }}
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unityVersion: ${{ env.UNITY_VERSION }}
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testMode: all
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customParameters: "-nographics"
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- uses: actions/upload-artifact@v1
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- uses: actions/upload-artifact@v2
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with:
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name: Test results (all modes)
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path: ${{ steps.testRunner.outputs.artifactsPath }}
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matrix:
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targetPlatform:
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- StandaloneOSX
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- StandaloneWindows
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- StandaloneWindows64
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- StandaloneLinux64
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- iOS
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- Android
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# See https://github.com/game-ci/docker/issues/53 webgl will be supported in editor image v0.9
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# - WebGL
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steps:
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- uses: actions/checkout@v2
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with:
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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- uses: webbertakken/unity-builder@v2.0-aplha-5
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# https://github.com/game-ci/unity-builder/releases/
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- uses: game-ci/unity-builder@v2.0-alpha-6
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with:
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projectPath: ${{ env.PROJECT_PATH }}
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unityVersion: ${{ env.UNITY_VERSION }}
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targetPlatform: ${{ matrix.targetPlatform }}
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- uses: actions/upload-artifact@v2
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with:
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name: Build
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name: Build-${{ matrix.targetPlatform }}
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path: build

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