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gpzip.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.IO.Compression;
namespace MySocketLibrary
{
class gpzip
{
public byte[] Compress(byte[] raw)
{
using (MemoryStream memory = new MemoryStream())
{
using (GZipStream gzip = new GZipStream(memory, CompressionMode.Compress, true))
{
gzip.Write(raw, 0, raw.Length);
}
return memory.ToArray();
}
}
public byte[] Decompress(byte[] gzip)
{
// Create a GZIP stream with decompression mode.
// ... Then create a buffer and write into while reading from the GZIP stream.
using (GZipStream stream = new GZipStream(new MemoryStream(gzip), CompressionMode.Decompress))
{
const int size = 4096;
byte[] buffer = new byte[size];
using (MemoryStream memory = new MemoryStream())
{
int count = 0;
do
{
count = stream.Read(buffer, 0, size);
if (count > 0)
{
memory.Write(buffer, 0, count);
}
}
while (count > 0);
return memory.ToArray();
}
}
}
}
}