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boardc4.cpp
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#include "boardc4.h"
#include <iostream>
#include <sstream>
#include <cassert>
#include <cstdlib>
MoveC4::MoveC4(Token player,Size column) : Move(player), column(column) {}
void MoveC4::print() const {
if (player!=NOT_PLAYED) std::cout<<"column "<<this->column<<" for player "<<player;
else std::cout<<"c4 null move";
}
Move *MoveC4::deepcopy() const {
Move *copy=new MoveC4(player,column);
return copy;
}
bool MoveC4::compare (const Move& abstract_move) const {
const auto &move=dynamic_cast<const MoveC4&>(abstract_move);
return Move::compare(abstract_move) and column==move.column;
}
BoardC4::BoardC4(Size width,Size height,Size win_length) : lastmove(NOT_PLAYED,0), width(width), height(height), win_length(win_length), size(width*height), played_count(0) {
//allocate flat
flat=new Token[size];
for (Token *iter=flat; iter!=flat+size; iter++) *iter=NOT_PLAYED;
//allocate column pointer and playable move cache
tokens=new Token*[width];
token_for_columns=new Token*[width];
Size k=0;
for (Token *iter=flat; iter<flat+size; iter+=height) {
tokens[k]=iter;
token_for_columns[k]=iter+height-1;
k++;
}
assert(k==width);
}
BoardC4::~BoardC4() {
delete [] token_for_columns;
delete [] tokens;
delete [] flat;
}
Board *BoardC4::deepcopy() const {
auto *copy=new BoardC4(width,height,win_length);
//copy last move and played_count
copy->lastmove=lastmove;
copy->played_count=played_count;
//copy flat
const Token *current_iter=flat;
for (Token *iter=copy->flat; iter!=copy->flat+size; iter++) {
*iter=*current_iter;
current_iter++;
}
//copy token_for_columns
for (int k=0; k<width; k++) {
copy->token_for_columns[k]=copy->tokens[k]+(token_for_columns[k]-tokens[k]);
}
return copy;
}
Move *BoardC4::parse_move_string(Token player,const char *string) const {
std::stringstream stream(std::stringstream::in | std::stringstream::out);
int column=-1;
stream<<string;
stream>>column;
if (stream.fail()) return NULL;
Move *move=new MoveC4(player,column);
if (is_move_valid(*move)) return move;
delete move;
return NULL;
}
void BoardC4::print() const {
std::cout<<" ";
for (Size column=0; column<width; column++) std::cout<<column;
std::cout<<std::endl;
std::cout<<" +";
for (Size column=0; column<width; column++) std::cout<<"-";
std::cout<<"+"<<std::endl;
for (Size row=0; row<height; row++) {
std::cout<<row<<"|";
for (Size column=0; column<width; column++) {
switch(tokens[column][row]) {
case NOT_PLAYED:
std::cout<<" ";
break;
case PLAYER_1:
std::cout<<"x";
break;
case PLAYER_2:
std::cout<<"o";
break;
}
}
std::cout<<"|"<<row<<std::endl;
}
std::cout<<" +";
for (Size column=0; column<width; column++) std::cout<<"-";
std::cout<<"+"<<std::endl;
std::cout<<" ";
for (Size column=0; column<width; column++) std::cout<<column;
std::cout<<std::endl;
}
bool BoardC4::is_move_valid(const Move &abstract_move) const {
return is_move_valid(dynamic_cast<const MoveC4&>(abstract_move));
}
bool BoardC4::is_move_valid(const MoveC4 &move) const {
return move.player!=NOT_PLAYED and move.column>=0 and move.column<width and token_for_columns[move.column]>=tokens[move.column];
}
Moves BoardC4::get_possible_moves(Token player) const {
Moves moves;
for (Size column=0; column<width; column++) {
if (tokens[column]<=token_for_columns[column]) moves.push_back(new MoveC4(player,column));
}
return moves;
}
void BoardC4::play_move(const Move &abstract_move) {
const MoveC4 &move=dynamic_cast<const MoveC4&>(abstract_move);
assert(this->is_move_valid(move));
*token_for_columns[move.column]=move.player;
token_for_columns[move.column]--;
played_count++;
lastmove=move;
}
bool BoardC4::play_random_move(Token player) {
if (played_count<size) {
Moves possible_moves=get_possible_moves(player);
int selected= static_cast<int>(rand() / (RAND_MAX + 1.0) * possible_moves.size());
Moves::const_iterator selected_iter=possible_moves.begin();
while (selected>0) {
selected--;
selected_iter++;
}
play_move(**selected_iter);
//play_move(*selected);
//Move *selected=possible_moves[rand()%possible_moves.size()];
//play_move(*selected);
for (Moves::iterator iter=possible_moves.begin(); iter!=possible_moves.end(); iter++) delete *iter;
return true;
} else {
//std::cout<<"board full"<<std::endl;
return false;
}
}
Token BoardC4::check_for_win() const {
Size column=lastmove.column;
Size row= static_cast<Size>(token_for_columns[column] - tokens[column] + 1);
assert(propagate(row,column,-1,0,lastmove.player)==1); //move up are never played
if (propagate(row,column,1,0,lastmove.player)+1>win_length) return lastmove.player;
if (propagate(row,column,0,1,lastmove.player)+propagate(row,column,0,-1,lastmove.player)>win_length) return lastmove.player;
if (propagate(row,column,1,1,lastmove.player)+propagate(row,column,-1,-1,lastmove.player)>win_length) return lastmove.player;
if (propagate(row,column,1,-1,lastmove.player)+propagate(row,column,-1,1,lastmove.player)>win_length) return lastmove.player;
return NOT_PLAYED;
}
Size BoardC4::propagate(Size row,Size column,Size drow,Size dcolumn,Token player) const {
Size length=0;
while (row>=0 and row<height and column>=0 and column<width and tokens[column][row]==player) {
length++;
row+=drow;
column+=dcolumn;
}
return length;
}