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| 1 | +# Pyramid Builder for MakeCode Python |
| 2 | +# @JustinEducation |
| 3 | +# 21 Feb 2023 |
| 4 | + |
| 5 | +# Set gameplay |
| 6 | +gameplay.set_weather(CLEAR) |
| 7 | +gameplay.time_set(DayTime.DAY) |
| 8 | +gameplay.set_game_mode(CREATIVE, mobs.players_in_game_mode(CREATIVE)) |
| 9 | + |
| 10 | +# Set global variables |
| 11 | +playerX = 0 |
| 12 | +playerY = 0 |
| 13 | +playerZ = 0 |
| 14 | + |
| 15 | +def on_chat(): |
| 16 | + |
| 17 | + # Capture player position |
| 18 | + player_pos = player.position() |
| 19 | + playerX = player_pos.get_value(Axis.X) |
| 20 | + playerY = player_pos.get_value(Axis.Y) |
| 21 | + playerZ = player_pos.get_value(Axis.Z) |
| 22 | + |
| 23 | + # Randomize pyramid size |
| 24 | + base_size = randint(4, 40) |
| 25 | + |
| 26 | + # Calculate height of build based on base size |
| 27 | + height = (base_size // 2) + 1 if base_size % 2 == 0 else base_size // 2 |
| 28 | + |
| 29 | + # Position the agent and give resources |
| 30 | + set_agent() |
| 31 | + |
| 32 | + # Build |
| 33 | + for index in range(height): |
| 34 | + for _ in range(4): |
| 35 | + for _ in range(base_size): |
| 36 | + if agent.detect(AgentDetection.BLOCK, FORWARD): |
| 37 | + agent.destroy(FORWARD) |
| 38 | + agent.move(FORWARD, 1) |
| 39 | + agent.place(BACK) |
| 40 | + agent.turn(TurnDirection.LEFT) |
| 41 | + agent.move(UP, 1) |
| 42 | + agent.place(DOWN) |
| 43 | + agent.move(LEFT, 1) |
| 44 | + agent.move(FORWARD, 1) |
| 45 | + |
| 46 | + if agent.get_item_count(SANDSTONE) < 32: |
| 47 | + populate_agent() |
| 48 | + |
| 49 | + base_size -= 2 |
| 50 | + |
| 51 | +# Function to set position of agent and give resource |
| 52 | +def set_agent(): |
| 53 | + start_position = pos(playerX + 10, playerY, playerZ) |
| 54 | + agent.teleport(start_position, WEST) |
| 55 | + populate_agent() |
| 56 | + |
| 57 | +# Function to give agent resources |
| 58 | +def populate_agent(): |
| 59 | + agent.set_slot(1) |
| 60 | + agent.drop_all(FORWARD) |
| 61 | + agent.set_item(SANDSTONE, 64, 1) |
| 62 | + |
| 63 | +# Call pyramid build function |
| 64 | +player.on_chat("pyramid", on_chat) |
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