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The primary relevant difference is some UIs miscalculate steps intentionally. So for example if you have Steps=20, Creativity=0.5, Swarm will skip 10 steps and run 10 steps. Some UIs will skip 20 and run 20. Or if you have Steps=20, Creativity=0.25, Swarm will skip 15 and run 5, whereas some UIs will skip 60 and run 20. So if you're used to that behavior and want to replicate it, hyperboost your steps value weirdly high. The other relevant difference is just, when inpainting, the advanced parameter There are a few other minor differences that apply generally (not specific to image editing), such as: ModelSpecificEnhancements parameter, Auto I'm told has a CFG Scale that's off by 1, Auto also parses prompt weighting slightly differently. |
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When I first tried SwarmUI as an alternative to A1111, I was very satisfied with what Swarm offers that A1111 has not, starting with a much more comprehensive model support. I would gladly ditch A1111 completely if there wasn't one special thing that I am missing in SwarmUI.
My main subject are animal pictures and I love to generate them with Flux or Flux finetunes because those follow prompts much better than SDXL. However, Flux and its finetunes are bad at animal fur, so I apply Img2Img to the Flux outputs using a SDXL model like Juggernaut which turns the artificial texture of Flux-generated animal fur into something almost photorealistic.
However, I still use A1111 for that because the SwarmUI variant of Img2Img (InitImage) produces far worse results than Img2Img, lacking depth and texture. The algorithms just seems to work differently. That applies also to the Swarm version of inpainting.
Are there any plans to improve InitImage in a way that it matches Img2Img qualitywise? Or is there a chance that the Img2Img algorithm be implemented in Swarm as an alternative to InitImage? By now, I still (have to) use A1111 for everything that needs SDXL I2I or inpainting. I'd love to get it all done in Swarm and finally get rid of A1111.
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