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pathFinder.js
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var rows = 25;
var cols = 25;
var grid = new Array(cols);
var openSet = [];
var closedSet = [];
var start;
var end;
var w, h;
var path = [];
var noSolution = false;
function Spot(i, j){
this.i = i;
this.j = j;
this.f = 0;
this.g = 0;
this.h = 0;
this.neighbors = []
this.previous = undefined;
this.wall = false;
if (random(1) < 0.3) {
this.wall = true;
}
this.show = function(color, startEnd) {
fill(color)
if (this.wall) {
fill(0)
}
noStroke()
//to control the size w/2, h/2 smaller
//to center the object + w / 2
if (startEnd === grid[this.i][this.j])
ellipse(this.i * w + w / 2, this.j * h + h / 2, w-1, h-1);
else
ellipse(this.i * w + w / 2, this.j * h + h / 2, w/2, h/2);
}
this.addNeighbors = function(grid){
var i = this.i;
var j = this.j;
if (i < cols -1) {
this.neighbors.push(grid[i+1][j])
}
if (i > 0) {
this.neighbors.push(grid[i-1][j])
}
if (j < rows -1) {
this.neighbors.push(grid[i][j+1])
}
if (j > 0) {
this.neighbors.push(grid[i][j-1])
}
}
}
function heurisitic(current, end){
//return the distance betwwen the two points
//Euclidean distance
//dist(current.i, current.j, end.i, end.j)
//manhattan distance formula
var d = abs(current.i - end.i) + abs(current.j - end.j);
return d;
}
function removeFromArray(arr, elt){
for (var i = arr.length - 1; i >= 0; i--) {
if(arr[i] == elt){
arr.splice(i, 1);
}
}
}
function addRestartButton(){
$("#result").after("<button type='submit' class='button'>Start again</button> ");
$('button').click(function() {
location.reload();
});
}
function setup(){
createCanvas(500, 600);
w = width / cols;
h = height / rows;
//making a 2D Array
for (var i = 0; i < cols ; i++) {
grid[i] = new Array(rows)
}
//initializing the grid with spots object
for (var i = 0; i < cols ; i++) {
for (var j = 0; j < rows ; j++) {
grid[i][j] = new Spot(i, j);
}
}
//adding nwighbor to each spot/cell
for (var i = 0; i < cols ; i++) {
for (var j = 0; j < rows ; j++) {
grid[i][j].addNeighbors(grid)
}
}
//giving random position to the start and the end spots
var startI = Math.floor(Math.random() * cols);
var startJ = Math.floor(Math.random() * cols);
var endI = Math.floor(Math.random() * cols);
var endJ = Math.floor(Math.random() * cols);
start = grid[startI][startJ];
end = grid[endI][endJ];
//to avoid putting a wall in start and in the end spot position
start.wall = false;
end.wall = false;
openSet.push(start);
}
function draw(){
if(openSet.length > 0){
//taking the spot with the less f
var winner = 0;
for (var i = 0; i < openSet.length; i++) {
if (openSet[i].f < openSet[winner].f) {
winner = i;
}
}
var current = openSet[winner];
if (current === end) {
//find the path
noLoop();
$("#result").text(String.fromCodePoint(0x1F60A) +" YEAAAHHH!!!. THE PATH IS FOUND");
addRestartButton();
console.log("Done");
}
removeFromArray(openSet, current);
closedSet.push(current);
var neighbors = current.neighbors;
for (var i = 0; i < neighbors.length; i++) {
var neighbor = neighbors[i];
if (!closedSet.includes(neighbor) && !neighbor.wall) {
var tempG = current.g + 1;
var newPath = false;
if (openSet.includes(neighbor)) {
//to take the neighbor with the less g(cost)
if (tempG < neighbor.g) {
neighbor.g = tempG;
newPath = true;
}
}else{
neighbor.g = tempG;
newPath = true;
openSet.push(neighbor);
}
if (newPath) {
neighbor.h = heurisitic(neighbor, end);
neighbor.f = neighbor.g + neighbor.h;
neighbor.previous = current;
}
}
}
}else{
//No solution
console.log("no solution");
$("#result").text(String.fromCodePoint(0x1F62F) + " Oooopppsss!!! THERE IS NO PATH TO GET TO THE END POINT!!!");
addRestartButton();
noSolution = true;
noLoop();
}
background(255)
//giving colors to start and the end spot to deferenciate them from the other
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
if (grid[i][j] != end && grid[i][j] != start) {
grid[i][j].show(color(255));
}else if (grid[i][j] == end) {
end.show(color(255, 204, 0), end)
$("#end").css("background-color", "rgba(255, 204, 0)");
} else if(grid[i][j] == start){
start.show('#fae', start)
$("#start").css("background-color", "#fae");
}
}
}
//the checked spots
for (var i = 0; i < closedSet.length; i++) {
if (closedSet[i] != start && closedSet[i] != end)
closedSet[i].show(color(255,0,0));
}
//the spots those not checked and the have not the less cost
for (var i = 0; i < openSet.length; i++) {
openSet[i].show(color(0,255,0));
}
//we build the shortest path when the searching is finished
if (!noSolution) {
path = []
var temp = current;
path.push(temp);
console.log("if path " + path.length + " i " + temp.i + " j " + temp.j);
while(temp.previous){
path.push(temp.previous);
temp = temp.previous;
console.log("inside path " + path.length + " i " + temp.i + " j " + temp.j);
}
}
//printing the shortest path
noFill();
stroke(color('blue'));
strokeWeight(w/2)
beginShape();
for (var i = 0; i < path.length; i++) {
if (path[i] != start && path[i] != end)
vertex(path[i].i * w + w/2, path[i].j * h + h/2);
}
endShape();
}