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main.cpp
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#include <cstdio>
#include <cstdlib>
#include <vector>
#include <chrono>
#include <cmath>
float frand() {
return (float)rand() / RAND_MAX * 2 - 1;
}
constexpr int N = 48;
struct Star {
float px[N], py[N], pz[N];
float vx[N], vy[N], vz[N];
float mass[N];
} stars;
void init() {
for (size_t i = 0; i < N; i++) {
stars.px[i] = frand();
stars.py[i] = frand();
stars.pz[i] = frand();
stars.vx[i] = frand();
stars.vy[i] = frand();
stars.vz[i] = frand();
stars.mass[i] = frand() + 1;
}
}
constexpr float G = 0.001;
constexpr float eps2 = 0.001 * 0.001;
constexpr float dt = 0.01;
constexpr float con = G * dt;
void step() {
for (size_t i=0; i<N; ++i) {
for (size_t j=0; j<N; ++j) {
float dx = stars.px[j] - stars.px[i];
float dy = stars.py[j] - stars.py[i];
float dz = stars.pz[j] - stars.pz[i];
float d2 = dx * dx + dy * dy + dz * dz + eps2;
d2 *= std::sqrt(d2);
float tmp = stars.mass[j] * con / d2;
stars.vx[i] += dx * tmp;
stars.vy[i] += dy * tmp;
stars.vz[i] += dz * tmp;
}
}
for (size_t i=0; i<N; ++i) {
stars.px[i] += stars.vx[i] * dt;
stars.py[i] += stars.vy[i] * dt;
stars.pz[i] += stars.vz[i] * dt;
}
}
float calc() {
float energy = 0;
for(size_t i=0; i<N; ++i){
float v2 = stars.vx[i] * stars.vx[i] + stars.vy[i] * stars.vy[i] + stars.vz[i] * stars.vz[i];
energy += stars.mass[i] * v2 / 2;
for(size_t j=0; j<N; ++j){
float dx = stars.px[j] - stars.px[i];
float dy = stars.py[j] - stars.py[i];
float dz = stars.pz[j] - stars.pz[i];
float d2 = dx * dx + dy * dy + dz * dz + eps2;
energy -= stars.mass[j] * stars.mass[i] * G / std::sqrt(d2) / 2;
}
}
return energy;
}
template <class Func>
long benchmark(Func const &func) {
auto t0 = std::chrono::steady_clock::now();
func();
auto t1 = std::chrono::steady_clock::now();
auto dt = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
return dt.count();
}
int main() {
init();
printf("Initial energy: %f\n", calc());
auto dt = benchmark([&] {
for (int i = 0; i < 100000; i++)
step();
});
printf("Final energy: %f\n", calc());
printf("Time elapsed: %ld ms\n", dt);
return 0;
}