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sum.go
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package slice
import "errors"
// SumByte returns the sum of the values of a byte Slice or an error in case of a nil or empty slice
func SumByte(a []byte) (byte, error) {
var sum byte
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumComplex128 returns the sum of the values of a complex128 Slice or an error in case of a nil or empty slice
func SumComplex128(a []complex128) (complex128, error) {
var sum complex128
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumComplex64 returns the sum of the values of a complex64 Slice or an error in case of a nil or empty slice
func SumComplex64(a []complex64) (complex64, error) {
var sum complex64
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumFloat32 returns the sum of the values of a float32 Slice or an error in case of a nil or empty slice
func SumFloat32(a []float32) (float32, error) {
var sum float32
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumFloat64 returns the sum of the values of a float64 Slice or an error in case of a nil or empty slice
func SumFloat64(a []float64) (float64, error) {
var sum float64
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumInt returns the sum of the values of a int Slice or an error in case of a nil or empty slice
func SumInt(a []int) (int, error) {
var sum int
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumInt16 returns the sum of the values of a int16 Slice or an error in case of a nil or empty slice
func SumInt16(a []int16) (int16, error) {
var sum int16
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumInt32 returns the sum of the values of a int32 Slice or an error in case of a nil or empty slice
func SumInt32(a []int32) (int32, error) {
var sum int32
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumInt64 returns the sum of the values of a int64 Slice or an error in case of a nil or empty slice
func SumInt64(a []int64) (int64, error) {
var sum int64
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumInt8 returns the sum of the values of a int8 Slice or an error in case of a nil or empty slice
func SumInt8(a []int8) (int8, error) {
var sum int8
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumRune returns the sum of the values of a rune Slice or an error in case of a nil or empty slice
func SumRune(a []rune) (rune, error) {
var sum rune
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumUint returns the sum of the values of a uint Slice or an error in case of a nil or empty slice
func SumUint(a []uint) (uint, error) {
var sum uint
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumUint16 returns the sum of the values of a uint16 Slice or an error in case of a nil or empty slice
func SumUint16(a []uint16) (uint16, error) {
var sum uint16
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumUint32 returns the sum of the values of a uint32 Slice or an error in case of a nil or empty slice
func SumUint32(a []uint32) (uint32, error) {
var sum uint32
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumUint64 returns the sum of the values of a uint64 Slice or an error in case of a nil or empty slice
func SumUint64(a []uint64) (uint64, error) {
var sum uint64
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumUint8 returns the sum of the values of a uint8 Slice or an error in case of a nil or empty slice
func SumUint8(a []uint8) (uint8, error) {
var sum uint8
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}
// SumUintptr returns the sum of the values of a uintptr Slice or an error in case of a nil or empty slice
func SumUintptr(a []uintptr) (uintptr, error) {
var sum uintptr
if len(a) == 0 {
return sum, errors.New("Cannot calculate the sum of a nil or empty slice")
}
for k := range a {
sum += a[k]
}
return sum, nil
}