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<div class="section" id="what-is-new-in-ring-1-11">
<span id="index-0"></span><h1>What is new in Ring 1.11?<a class="headerlink" href="#what-is-new-in-ring-1-11" title="Permalink to this headline">¶</a></h1>
<p>In this chapter we will learn about the changes and new features in Ring 1.11 release.</p>
<div class="section" id="list-of-changes-and-new-features">
<span id="index-1"></span><h2>List of changes and new features<a class="headerlink" href="#list-of-changes-and-new-features" title="Permalink to this headline">¶</a></h2>
<p>Ring 1.11 comes with the next features!</p>
<ul class="simple">
<li><p>More 3D Samples</p></li>
<li><p>Checkers Game</p></li>
<li><p>Sokoban Game</p></li>
<li><p>Maze Game</p></li>
<li><p>Snake Game</p></li>
<li><p>Sudoku Game</p></li>
<li><p>Desktop Screen Shot Application</p></li>
<li><p>Text To Speech Application</p></li>
<li><p>RingRayLib Extension</p></li>
<li><p>ZeroLib Library</p></li>
<li><p>StdLib - More Functions</p></li>
<li><p>Better RingQt</p></li>
<li><p>Better Performance</p></li>
<li><p>Better Documentation</p></li>
<li><p>More Improvements</p></li>
</ul>
</div>
<div class="section" id="more-3d-samples">
<span id="index-2"></span><h2>More 3D Samples<a class="headerlink" href="#more-3d-samples" title="Permalink to this headline">¶</a></h2>
<p>Ring 1.11 comes with more 3D samples based on Qt3D</p>
<ul class="simple">
<li><p>Folder : ring/samples/other/UsingQt3D (Contains 18 samples)</p></li>
</ul>
<img alt="Qt3D Example 18" src="_images/qt3dex18.png" />
</div>
<div class="section" id="checkers-game">
<span id="index-3"></span><h2>Checkers Game<a class="headerlink" href="#checkers-game" title="Permalink to this headline">¶</a></h2>
<p>It plays the - Must Jump - version of Checkers, The International Rules</p>
<p>It handles various invalid moves, invalid jumps, and must jumps.</p>
<p>The squares are colored to reflect errors.</p>
<p>The Sqaures are colored to show source and destination of the move or jump.</p>
<img alt="Checkers Game" src="_images/checkersgame.png" />
</div>
<div class="section" id="sokoban-game">
<span id="index-4"></span><h2>Sokoban Game<a class="headerlink" href="#sokoban-game" title="Permalink to this headline">¶</a></h2>
<p>A quick implementation for the Sokoban Game</p>
<p>Developed using Ring Game Engine for 2D Games in 2 hours (Less than 300 lines of code)</p>
<img alt="Sokoban Game" src="_images/sokoban.jpg" />
</div>
<div class="section" id="maze-game">
<span id="index-5"></span><h2>Maze Game<a class="headerlink" href="#maze-game" title="Permalink to this headline">¶</a></h2>
<p>A quick implementation for the Maze Game</p>
<p>Developed using Ring Game Engine for 2D Games (Around 100 lines of code)</p>
<p>Also the game comes with a level designer (Developed in 10 minutes, 37 Lines of code)</p>
<img alt="Maze Game" src="_images/maze.png" />
</div>
<div class="section" id="snake-game">
<span id="index-6"></span><h2>Snake Game<a class="headerlink" href="#snake-game" title="Permalink to this headline">¶</a></h2>
<p>A quick implementation for the Snake Game</p>
<p>Developed using Ring Game Engine for 2D Games (Around 200 lines of code)</p>
<img alt="Snake Game" src="_images/snake.png" />
</div>
<div class="section" id="sudoku-game">
<span id="index-7"></span><h2>Sudoku Game<a class="headerlink" href="#sudoku-game" title="Permalink to this headline">¶</a></h2>
<p>Fill a 9 x 9 grid with digits so that each column, each row, and each of the nine 3 x 3 subgrids that
compose the grid contain all of the digits from 1 to 9.</p>
<img alt="Sudoku Game" src="_images/sudoku.jpg" />
</div>
<div class="section" id="desktop-screen-shot-application">
<span id="index-8"></span><h2>Desktop Screen Shot Application<a class="headerlink" href="#desktop-screen-shot-application" title="Permalink to this headline">¶</a></h2>
<img alt="Desktop Screen Shot Application" src="_images/dssapp.png" />
</div>
<div class="section" id="text-to-speech-application">
<span id="index-9"></span><h2>Text To Speech Application<a class="headerlink" href="#text-to-speech-application" title="Permalink to this headline">¶</a></h2>
<img alt="Text To Speech Application" src="_images/ttsapp.png" />
</div>
<div class="section" id="ringraylib-extension">
<span id="index-10"></span><h2>RingRayLib Extension<a class="headerlink" href="#ringraylib-extension" title="Permalink to this headline">¶</a></h2>
<p>Ring 1.11 comes with new extension to support the RayLib game programming library</p>
<p>Example:</p>
<div class="highlight-ring notranslate"><div class="highlight"><pre><span></span><span class="k">load</span> <span class="s">"raylib.ring"</span>
<span class="n">screenWidth</span> <span class="o">=</span> <span class="mi">800</span>
<span class="n">screenHeight</span> <span class="o">=</span> <span class="mi">450</span>
<span class="n">InitWindow</span><span class="p">(</span><span class="n">screenWidth</span><span class="p">,</span> <span class="n">screenHeight</span><span class="p">,</span> <span class="s">"raylib [core] example - basic window"</span><span class="p">)</span>
<span class="n">SetTargetFPS</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span>
<span class="k">while</span> <span class="o">!</span><span class="n">WindowShouldClose</span><span class="p">()</span>
<span class="n">BeginDrawing</span><span class="p">()</span>
<span class="n">ClearBackground</span><span class="p">(</span><span class="n">RED</span><span class="p">)</span>
<span class="n">DrawText</span><span class="p">(</span><span class="s">"Congrats! You created your first window!"</span><span class="p">,</span> <span class="mi">190</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">WHITE</span><span class="p">)</span>
<span class="n">EndDrawing</span><span class="p">()</span>
<span class="k">end</span>
<span class="n">CloseWindow</span><span class="p">()</span>
</pre></div>
</div>
<p>Output:</p>
<img alt="RayLib Example" src="_images/raylib_ex1.png" />
<p>Example:</p>
<div class="highlight-ring notranslate"><div class="highlight"><pre><span></span><span class="k">load</span> <span class="s">"raylib.ring"</span>
<span class="n">screenWidth</span> <span class="o">=</span> <span class="mi">800</span>
<span class="n">screenHeight</span> <span class="o">=</span> <span class="mi">450</span>
<span class="n">InitWindow</span><span class="p">(</span><span class="n">screenWidth</span><span class="p">,</span> <span class="n">screenHeight</span><span class="p">,</span> <span class="s">"raylib [shapes] example - basic shapes drawing"</span><span class="p">)</span>
<span class="n">SetTargetFPS</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span>
<span class="k">while</span> <span class="o">!</span><span class="n">WindowShouldClose</span><span class="p">()</span>
<span class="n">BeginDrawing</span><span class="p">()</span>
<span class="n">ClearBackground</span><span class="p">(</span><span class="n">RAYWHITE</span><span class="p">)</span>
<span class="n">DrawText</span><span class="p">(</span><span class="s">"some basic shapes available on raylib"</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="n">DARKGRAY</span><span class="p">)</span>
<span class="n">DrawCircle</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="p">,</span> <span class="mi">120</span><span class="p">,</span> <span class="mi">35</span><span class="p">,</span> <span class="n">DARKBLUE</span><span class="p">)</span>
<span class="n">DrawRectangle</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">2</span> <span class="o">-</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">120</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="n">RED</span><span class="p">)</span>
<span class="n">DrawRectangleLines</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">2</span> <span class="o">-</span> <span class="mi">40</span><span class="p">,</span> <span class="mi">320</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="n">ORANGE</span><span class="p">)</span>
<span class="n">DrawRectangleGradientH</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">2</span> <span class="o">-</span> <span class="mi">90</span><span class="p">,</span> <span class="mi">170</span><span class="p">,</span> <span class="mi">180</span><span class="p">,</span> <span class="mi">130</span><span class="p">,</span> <span class="n">MAROON</span><span class="p">,</span> <span class="n">GOLD</span><span class="p">)</span>
<span class="n">DrawTriangle</span><span class="p">(</span><span class="n">Vector2</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">3</span><span class="p">,</span> <span class="mi">80</span><span class="p">),</span>
<span class="n">Vector2</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">3</span> <span class="o">-</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">150</span><span class="p">),</span>
<span class="n">Vector2</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">3</span> <span class="o">+</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">150</span><span class="p">),</span> <span class="n">VIOLET</span><span class="p">)</span>
<span class="n">DrawPoly</span><span class="p">(</span><span class="n">Vector2</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">3</span><span class="p">,</span> <span class="mi">320</span><span class="p">),</span> <span class="mi">6</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">BROWN</span><span class="p">)</span>
<span class="n">DrawCircleGradient</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="p">,</span> <span class="mi">220</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="n">GREEN</span><span class="p">,</span> <span class="n">SKYBLUE</span><span class="p">)</span>
<span class="n">DrawLine</span><span class="p">(</span><span class="mi">18</span><span class="p">,</span> <span class="mi">42</span><span class="p">,</span> <span class="n">screenWidth</span> <span class="o">-</span> <span class="mi">18</span><span class="p">,</span> <span class="mi">42</span><span class="p">,</span> <span class="n">BLACK</span><span class="p">)</span>
<span class="n">DrawCircleLines</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="p">,</span> <span class="mi">340</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="n">DARKBLUE</span><span class="p">)</span>
<span class="n">DrawTriangleLines</span><span class="p">(</span><span class="n">Vector2</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">3</span><span class="p">,</span> <span class="mi">160</span><span class="p">),</span>
<span class="n">Vector2</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">3</span> <span class="o">-</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">230</span><span class="p">),</span>
<span class="n">Vector2</span><span class="p">(</span><span class="n">screenWidth</span><span class="o">/</span><span class="mi">4</span><span class="o">*</span><span class="mi">3</span> <span class="o">+</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">230</span><span class="p">),</span> <span class="n">DARKBLUE</span><span class="p">)</span>
<span class="n">EndDrawing</span><span class="p">()</span>
<span class="k">end</span>
<span class="n">CloseWindow</span><span class="p">()</span>
</pre></div>
</div>
<p>Output:</p>
<img alt="RayLib Example" src="_images/ex1_basicshapes.png" />
</div>
<div class="section" id="zerolib-library">
<span id="index-11"></span><h2>ZeroLib Library<a class="headerlink" href="#zerolib-library" title="Permalink to this headline">¶</a></h2>
<p>Ring 1.11 comes with the ZeroLib library that contains classes for Lists and Strings where the index starts from 0.</p>
<p>Example:</p>
<div class="highlight-ring notranslate"><div class="highlight"><pre><span></span><span class="k">load</span> <span class="s">"zerolib.ring"</span>
<span class="o">?</span> <span class="s">"Using List - Index start from 0"</span>
<span class="kt">List</span> <span class="o">=</span> <span class="n">Z</span><span class="p">(</span> <span class="o">[</span><span class="mi">1</span><span class="p">,</span><span class="mi">2</span><span class="p">,</span><span class="mi">3</span><span class="o">]</span> <span class="p">)</span>
<span class="kt">List</span><span class="p">.</span><span class="n">Add</span><span class="p">(</span><span class="mi">4</span><span class="p">)</span>
<span class="kt">List</span><span class="p">.</span><span class="n">Add</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span>
<span class="o">?</span> <span class="kt">List</span><span class="o">[</span><span class="mi">0</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">List</span><span class="o">[</span><span class="mi">1</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">List</span><span class="o">[</span><span class="mi">2</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">List</span><span class="o">[</span><span class="mi">3</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">List</span><span class="o">[</span><span class="mi">4</span><span class="o">]</span>
<span class="n">nIndex</span> <span class="o">=</span> <span class="kt">List</span><span class="p">.</span><span class="n">find</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span>
<span class="o">?</span> <span class="s">"Find(2) = "</span> <span class="o">+</span> <span class="n">nIndex</span>
<span class="kt">List</span><span class="p">.</span><span class="n">delete</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
<span class="o">?</span> <span class="s">"After deleting the first item : List[0]"</span>
<span class="o">?</span> <span class="s">"Now List[0] = "</span> <span class="o">+</span> <span class="kt">List</span><span class="o">[</span><span class="mi">0</span><span class="o">]</span>
<span class="o">?</span> <span class="s">"Using String - Index start from 0"</span>
<span class="kt">String</span> <span class="o">=</span> <span class="n">Z</span><span class="p">(</span> <span class="s">"Welcome"</span> <span class="p">)</span>
<span class="o">?</span> <span class="kt">String</span><span class="o">[</span><span class="mi">0</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">String</span><span class="o">[</span><span class="mi">1</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">String</span><span class="o">[</span><span class="mi">2</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">String</span><span class="o">[</span><span class="mi">3</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">String</span><span class="o">[</span><span class="mi">4</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">String</span><span class="o">[</span><span class="mi">5</span><span class="o">]</span>
<span class="o">?</span> <span class="kt">String</span><span class="o">[</span><span class="mi">6</span><span class="o">]</span>
</pre></div>
</div>
<p>Output:</p>
<div class="highlight-ring notranslate"><div class="highlight"><pre><span></span><span class="n">Using</span> <span class="kt">List</span> <span class="o">-</span> <span class="n">Index</span> <span class="n">start</span> <span class="k">from</span> <span class="mi">0</span>
<span class="mi">1</span>
<span class="mi">2</span>
<span class="mi">3</span>
<span class="mi">4</span>
<span class="mi">5</span>
<span class="n">Find</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">=</span> <span class="mi">1</span>
<span class="n">After</span> <span class="n">deleting</span> <span class="n">the</span> <span class="n">first</span> <span class="n">item</span> <span class="p">:</span> <span class="kt">List</span><span class="o">[</span><span class="mi">0</span><span class="o">]</span>
<span class="n">Now</span> <span class="kt">List</span><span class="o">[</span><span class="mi">0</span><span class="o">]</span> <span class="o">=</span> <span class="mi">2</span>
<span class="n">Using</span> <span class="kt">String</span> <span class="o">-</span> <span class="n">Index</span> <span class="n">start</span> <span class="k">from</span> <span class="mi">0</span>
<span class="n">W</span>
<span class="n">e</span>
<span class="n">l</span>
<span class="n">c</span>
<span class="n">o</span>
<span class="n">m</span>
<span class="n">e</span>
</pre></div>
</div>
</div>
<div class="section" id="stdlib-more-functions">
<span id="index-12"></span><h2>StdLib - More Functions<a class="headerlink" href="#stdlib-more-functions" title="Permalink to this headline">¶</a></h2>
<p>The next functions are added to the StdLib</p>
<ul class="simple">
<li><p>IsListContainsItems(aParent,aChild)</p></li>
<li><p>IsBetween(nNumber,nMin,nMax)</p></li>
<li><p>TimeInfo(cInformation)</p></li>
</ul>
<p>Example:</p>
<div class="highlight-ring notranslate"><div class="highlight"><pre><span></span><span class="k">load</span> <span class="s">"stdlibcore.ring"</span>
<span class="o">?</span> <span class="s">"Using the IsListContainsItems() function"</span>
<span class="n">aList1</span> <span class="o">=</span> <span class="s">"a"</span><span class="p">:</span><span class="s">"z"</span>
<span class="n">aList2</span> <span class="o">=</span> <span class="o">[</span><span class="p">:</span><span class="n">h</span><span class="p">,:</span><span class="n">l</span><span class="p">,:</span><span class="n">p</span><span class="p">,:</span><span class="n">u</span><span class="o">]</span>
<span class="o">?</span> <span class="n">IsListContainsItems</span><span class="p">(</span><span class="n">aList1</span><span class="p">,</span><span class="n">aList2</span><span class="p">)</span>
<span class="o">?</span> <span class="s">"Using the IsBetween() function"</span>
<span class="o">?</span> <span class="n">isBetween</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span><span class="mi">3</span><span class="p">,</span><span class="mi">4</span><span class="p">)</span>
<span class="o">?</span> <span class="n">isBetween</span><span class="p">(</span><span class="mi">4</span><span class="p">,</span><span class="mi">1</span><span class="p">,</span><span class="mi">6</span><span class="p">)</span>
<span class="o">?</span> <span class="s">"Using the TimeInfo() function"</span>
<span class="o">?</span> <span class="n">timeInfo</span><span class="p">(:</span><span class="n">date</span><span class="p">)</span>
<span class="o">?</span> <span class="n">timeInfo</span><span class="p">(:</span><span class="n">year</span><span class="p">)</span>
<span class="o">?</span> <span class="n">timeInfo</span><span class="p">(:</span><span class="n">time</span><span class="p">)</span>
<span class="o">?</span> <span class="n">timeInfo</span><span class="p">(:</span><span class="n">hour_12</span><span class="p">)</span>
</pre></div>
</div>
<p>Output:</p>
<div class="highlight-ring notranslate"><div class="highlight"><pre><span></span><span class="n">Using</span> <span class="n">the</span> <span class="n">IsListContainsItems</span><span class="p">()</span> <span class="n">function</span>
<span class="mi">1</span>
<span class="n">Using</span> <span class="n">the</span> <span class="n">IsBetween</span><span class="p">()</span> <span class="n">function</span>
<span class="mi">0</span>
<span class="mi">1</span>
<span class="n">Using</span> <span class="n">the</span> <span class="n">TimeInfo</span><span class="p">()</span> <span class="n">function</span>
<span class="mi">05</span><span class="o">/</span><span class="mi">24</span><span class="o">/</span><span class="mi">19</span>
<span class="mi">2019</span>
<span class="mi">15</span><span class="p">:</span><span class="mi">30</span><span class="p">:</span><span class="mi">33</span>
<span class="mi">03</span>
</pre></div>
</div>
<p>For more information about these functions, see the StdLib functions chapter.</p>
</div>
<div class="section" id="better-ringqt">
<span id="index-13"></span><h2>Better RingQt<a class="headerlink" href="#better-ringqt" title="Permalink to this headline">¶</a></h2>
<ul>
<li><p>Building RingQt using Qt 5.12.3</p></li>
<li><p>RingQt for Android - project file is updated to include webview module when we have it</p></li>
<li><p>QString Class - New Methods</p>
<blockquote>
<div><ul class="simple">
<li><p>compare()</p></li>
<li><p>contains()</p></li>
<li><p>indexOf()</p></li>
<li><p>insert()</p></li>
<li><p>isRightToLeft()</p></li>
<li><p>remove()</p></li>
<li><p>repeated()</p></li>
<li><p>replace()</p></li>
<li><p>startsWith()</p></li>
<li><p>endsWith()</p></li>
<li><p>toHtmlEscaped()</p></li>
<li><p>clear()</p></li>
<li><p>isnull()</p></li>
<li><p>resize()</p></li>
<li><p>fill()</p></li>
</ul>
</div></blockquote>
</li>
<li><p>QAxBase & QVariant - Better API</p></li>
<li><p>The next classes are added to RingQt</p>
<blockquote>
<div><ul class="simple">
<li><p>QQuickView Class</p></li>
<li><p>QPrintDialog Class</p></li>
<li><p>QAxWidget2 Class</p></li>
<li><p>QTextToSpeech Class</p></li>
<li><p>QGraphicsView Class</p></li>
<li><p>QAbstractAspect Class</p></li>
<li><p>QNode Class</p></li>
<li><p>QEntity Class</p></li>
<li><p>QTransform Class</p></li>
<li><p>QAspectEngine Class</p></li>
<li><p>QTorusMesh Class</p></li>
<li><p>QConeMesh Class</p></li>
<li><p>QCylinderMesh Class</p></li>
<li><p>QCuboidMesh Class</p></li>
<li><p>QPlaneMesh Class</p></li>
<li><p>QSphereMesh Class</p></li>
<li><p>QPhongMaterial Class</p></li>
<li><p>QForwardRenderer Class</p></li>
<li><p>Qt3DWindow Class</p></li>
<li><p>QAbstractCameraController Class</p></li>
<li><p>QFirstPersonCameraController Class</p></li>
<li><p>QTextureMaterial Class</p></li>
<li><p>QExtrudedTextMesh Class</p></li>
<li><p>QText2DEntity Class</p></li>
<li><p>QSkyBoxEntity Class</p></li>
<li><p>QConeGeometry Class</p></li>
<li><p>QOrbitCameraController Class</p></li>
<li><p>QDiffuseSpecularMaterial Class</p></li>
<li><p>QGoochMaterial Class</p></li>
<li><p>QMetalroughMaterial Class</p></li>
<li><p>MorphPhongMaterial Class</p></li>
<li><p>QPervertexColorMaterial Class</p></li>
<li><p>QInputAspect Class</p></li>
<li><p>QFrameAction Class</p></li>
<li><p>QLogicAspect Class</p></li>
<li><p>QCamera Class</p></li>
<li><p>QCameraLens Class</p></li>
<li><p>QMesh Class</p></li>
<li><p>QTechnique Class</p></li>
<li><p>QMaterial Class</p></li>
<li><p>QEffect Class</p></li>
<li><p>QRenderPass Class</p></li>
<li><p>QSceneLoader Class</p></li>
<li><p>QPointLight Class</p></li>
<li><p>QRenderAspect Class</p></li>
<li><p>QTextureLoader Class</p></li>
<li><p>QObjectPicker Class</p></li>
<li><p>QCameraSelector Class</p></li>
<li><p>QCullFace Class</p></li>
<li><p>QDepthTest Class</p></li>
<li><p>QViewPort Class</p></li>
</ul>
</div></blockquote>
</li>
</ul>
</div>
<div class="section" id="better-performance">
<span id="index-14"></span><h2>Better Performance<a class="headerlink" href="#better-performance" title="Permalink to this headline">¶</a></h2>
<p>Ring 1.11 is faster than Ring 1.10</p>
<p>The performance gain is between 10% and 30% based on the application.</p>
</div>
<div class="section" id="better-documentation">
<span id="index-15"></span><h2>Better Documentation<a class="headerlink" href="#better-documentation" title="Permalink to this headline">¶</a></h2>
<p>The next chapters are added to the documentation</p>
<ul class="simple">
<li><p>Tutorial : Ring Extensions in C/C++</p></li>
<li><p>Using Qt3D</p></li>
<li><p>Using ZeroLib</p></li>
<li><p>Using RingRayLib</p></li>
</ul>
</div>
<div class="section" id="more-improvements">
<span id="index-16"></span><h2>More Improvements<a class="headerlink" href="#more-improvements" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li><dl class="simple">
<dt>New Samples</dt><dd><ul>
<li><p>samples/other/ModuloTimesTableCircle folder</p></li>
<li><p>samples/other/saveimage folder</p></li>
<li><p>samples/other/UsingQML folder</p></li>
<li><p>samples/other/myguicontrol.ring</p></li>
<li><p>samples/other/qcalendarwidget.ring</p></li>
<li><p>samples/other/qcalendarwidget2.ring</p></li>
<li><p>samples/other/sudoku-KL02.ring</p></li>
<li><p>samples/other/sudoku-KL02-longproblem.ring</p></li>
<li><p>samples/other/zerobasedlist.ring</p></li>
<li><p>ringlibs/gameengine/lesson17.ring (Using Buttons)</p></li>
<li><p>samples/other/SQLTutorial/SQL-Tutorial.ring</p></li>
<li><p>samples/other/DrawFourier/AA-Draw-Fourier.ring</p></li>
<li><p>samples/other/SmartPhoneEmulator/ejemploKey.ring</p></li>
<li><p>samples/other/DiscreteFourierTransform/DiscreteFourierTransform.ring</p></li>
<li><p>samples/other/phonedatabase/PhoneDatabase.ring</p></li>
</ul>
</dd>
</dl>
</li>
<li><p>Gold Magic 800 - More levels (44 Levels)</p></li>
<li><p>Fifteen Puzzle Game 3D - Better Code (Animation Speed)</p></li>
<li><p>Flappy Bird 3000 - change the Bird direction to be looking down when we have game over</p></li>
<li><p>Ring Notepad - Keyboard shortcuts for the Dockable Windows Mode</p></li>
<li><p>Ring Notepad - When displaying functions list, don’t avoid functions that contains the “_” character</p></li>
<li><p>Ring Notepad - Output Window - Send Data - Better Code</p></li>
<li><p>Ring Notepad - Find and Replace Window - Better Code</p></li>
<li><p>Ring Notepad - Edit Menu - Insert Text Window</p></li>
<li><p>Ring Notepad - Edit Menu - Lower Case and Upper Case options</p></li>
<li><p>Ring Notepad - Edit Menu - Capitalize option</p></li>
<li><p>Ring Notepad - Edit Menu - Comment Lines and Comment Block of lines</p></li>
<li><p>Ring Notepad - File Tabs - Context Menu (Close other files, Close Active file and Close All files)</p></li>
<li><p>RingPM - When updating a package - don’t reinstall the dependency again</p></li>
<li><p>Ring Game Engine for 2D Games - Added : GE_FULLSCREEN, GE_SCREEN_W and GE_SCREEN_H</p></li>
<li><p>Ring Game Engine for 2D Games - Added : name property to game objects</p></li>
<li><p>Ring Game Engine for 2D Games - Added : find() method to game class (find an object by name)</p></li>
<li><p>Ring Game Engine for 2D Games - Support oGame[:ObjectName] to access an object</p></li>
<li><p>Natural Library - Better Performance</p></li>
<li><p>FoxRing - Added: frCTOD() function</p></li>
<li><p>Code generator for extensions - generate functions that use managed pointers to new structures</p></li>
<li><p>Ring VM - Error codes for Ring Object File errors</p></li>
<li><p>Ring VM - Eval() function - Better Code (Better Performance)</p></li>
<li><p>Ring VM - State Management - Better Code</p></li>
<li><p>Ring VM - the “>” operator and operator overloading - Better Code</p></li>
<li><p>Ring VM - Assignment and calling object methods - Better Code</p></li>
<li><p>Ring VM - OOP - Getter Methods - Better Performance</p></li>
<li><p>Ring API - Supporting RING_API_ISLIST() in C Extensions</p></li>
<li><p>Ring Compiler - Supporting new lines after numbers and literals when writing conditions</p></li>
<li><p>Ring Compiler - Supporting semi-colon (;) in the start of the line</p></li>
<li><p>Ring Compiler - Prevent using Loop and Exit commands from outside loops</p></li>
</ul>
</div>
</div>
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