Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Explanation about dome remapping #9

Open
cfoch opened this issue Jul 14, 2023 · 1 comment
Open

Explanation about dome remapping #9

cfoch opened this issue Jul 14, 2023 · 1 comment

Comments

@cfoch
Copy link

cfoch commented Jul 14, 2023

Hello. Could you please explain why if I apply remap to the rect picture, I get a fully circular dome, that can be used as a texture in a hemisphere 3D object:

./envremap -i rect -o dome etc/rect.tif out/out3.tif

output

However, if I remap the fisheye (hemi) to dome, I get half of circule projection:

output2

Could you please explain how can I remap a fisheye 180 degrees picture to a dome image? So I can apply it as a texture to a 3D object:
Screenshot from 2023-07-14 13-29-58

@rlk
Copy link
Owner

rlk commented Jul 17, 2023

Quite simply, a planetarium dome is expected to depict the sky above you, while a fisheye lens is expected to depict the scene in front of you. So, if you projected that half image onto a planetarium, you would indeed see that group of people in front of you.

You should be able to simply use fisheye and dome images interchangeably without converting between them. If I recall correctly, they're the same, except for their implied orientation.

# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants