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scm-label.hpp
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// Copyright (C) 2011-2012 Robert Kooima
//
// LIBSCM is free software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITH-
// OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
#ifndef SCM_LABEL_HPP
#define SCM_LABEL_HPP
#include <string>
#include <vector>
#include <GL/glew.h>
#include "util3d/type.h"
#include "util3d/glsl.h"
//-----------------------------------------------------------------------------
/// An scm_label renders annotations on the sphere
///
/// The label renderer reads data from a CSV file giving a list of
/// surface features, each with the following elements:
///
/// Key | Type
/// --------- | --------
/// Name | a string
/// Latitude | in degrees
/// Longitude | in degrees
/// Diameter | in meters
/// Radius | distance from the center of the globe, in meters
/// Feature | a two-letter code
///
/// The name string is rendered in text scaled to fit the given diameter.
/// The currently-defined two-letter codes are:
///
/// Code | Feature | Representation
/// ---- | ---------------- | --------------
/// AA | Crater | Circle of given diameter
/// SF | Secondary Crater | Circle of given diameter with half opacity
/// MO | Mountain | Triangle icon
/// LF | Landing Site | Flag icon
/// \@* | Star | Star icon
/// \@C | Circle | Circle icon
class scm_label
{
public:
scm_label(const std::string&, int);
~scm_label();
void draw(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
private:
static const int strmax = 64;
struct label
{
char str[strmax];
float lat;
float lon;
float dia;
float rad;
char typ[2];
bool circle() const {
return ((typ[0] == 'A' && typ[1] == 'A')
|| (typ[0] == 'S' && typ[1] == 'F'));
}
bool sprite() const {
return ((typ[0] == 'L' && typ[1] == 'F')
|| (typ[0] == 'M' && typ[1] == 'O')
|| (typ[0] == '@' && typ[1] == '*')
|| (typ[0] == '@' && typ[1] == 'C'));
}
bool latlon() const {
return ((typ[0] == '@' && typ[1] == '#'));
}
};
int scan (FILE *, label&);
void parse(const std::string&);
void apply(label *);
font *label_font;
line *label_line;
int num_circles;
int num_sprites;
int num_latlons;
int sprite_size;
glsl circle_glsl;
glsl sprite_glsl;
GLuint circle_vbo;
GLuint sprite_vbo;
GLuint latlon_vbo;
GLuint sprite_tex;
std::vector<label> labels;
};
//-----------------------------------------------------------------------------
#endif