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Builder.cpp
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#include <iostream>
class Level {
public:
std::string Platform;
std::string Character;
std::string Enemy;
};
class MarioLevel : public Level {
};
class LevelBuilder {
public:
virtual void setPlatform(std::string plat) {};
virtual void setCharacter(std::string Char) {};
virtual void setEnemy(std::string Enemy) {};
virtual Level *getLevel() {};
};
class MarioBuilder : public LevelBuilder {
public:
MarioLevel *level;
MarioBuilder() {
this->level = new MarioLevel();
}
void setPlatform(std::string plat) override {
this->level->Platform = plat;
std::cout << plat << std::endl;
};
void setCharacter(std::string Char) override {
this->level->Character = Char;
std::cout << Char << std::endl;
};
void setEnemy(std::string Enemy) override {
this->level->Enemy = Enemy;
std::cout << Enemy << std::endl;
};
Level *getLevel() override {
return this->level;
};
};
class LevelDirector {
public:
virtual void construct(LevelBuilder *builder) {};
};
class BossLevel : public LevelDirector {
public:
void construct(LevelBuilder *builder) override {
std::cout << "Boss Level Created" << std::endl;
builder->setPlatform("Mario Platform");
builder->setCharacter("Mario Character");
builder->setEnemy("Boss");
}
};
//int main() {
// LevelBuilder *MarioBuild = new MarioBuilder();
// LevelDirector *BossLev = new BossLevel();
// BossLev->construct(MarioBuild);
// Level *l = MarioBuild->getLevel();
// return 0;
//};