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tictactoe.c
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// Team $20 Gift Card
// Brandon Lim & Jack Lu
#include <stdio.h>
#include <stdlib.h>
char matrix[3][3]; // 3x3 2D array
int end = 0; // counter for game's over
int moves = 0; // counter for number of turns to determine a draw
char input; // user input (X or O)
void startGame();
void display();
void p1();
void p2();
char check();
void intro();
int main() {
char enter = ' '; // enter key to play
char rematch = ' '; // rematch input (y/n)
char result = ' ';
startGame();
system("clear"); // typing "clear" in the console (so that it is not cluttered)
printf("===========\n");
printf("Tic-Tac-Toe\n");
printf("===========\n\n");
printf("Player 1) X\n");
printf("Player 2) O\n\n");
printf("Press [Enter] to begin!\n");
scanf("%c", &enter);
system("clear");
// loop until the game ends (when someone wins or it's a tie)
while (end == 0) {
display(); // refreshes the display
p1(); // player 1
moves++;
if (moves == 9)
break;
result = check();
if (result != ' ')
break;
display(); // refreshes the display
p2(); // player 2
moves++;
if (moves == 9)
break;
result = check();
if (result != ' ')
break;
}
// ===============================================================================
char ans = check();
display();
if (ans == 'X') {
printf("Player 1: X won!\n\n");
}
else if (ans == 'O') {
printf("Player 2: O won!\n\n");
}
else {
printf("It's a Tie Game!\n\n");
printf("Want a rematch (y/n)? ");
scanf("%c", &rematch);
scanf("%c", &rematch);
if (rematch == 'y' || rematch == 'Y') {
main();
}
else {
printf("\n");
}
}
printf("Thanks for playing!\n\n");
return 0;
}
// initializes the 2D array
void startGame() {
int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
matrix[i][j] = ' ';
}
}
}
// prints out the display
void display() {
int i;
system("clear");
printf("===========\n");
printf("Tic-Tac-Toe\n");
printf("===========\n\n");
for (i = 0; i < 3; i++) {
printf(" %c | %c | %c ", matrix[i][0], matrix[i][1], matrix[i][2]);
if (i != 2) {
printf("\n---|---|---\n");
}
}
printf("\n\n");
}
// player one
void p1() {
int x, y;
printf("P1) Enter coordinates: ");
scanf("%d %d", &x, &y);
// decrement by 1 (if they input 3, it will be index 2)
x--;
y--;
// check for nonempty
if (matrix[x][y] != ' ') {
printf("\nInvalid entry, try again.\n\n");
p1();
}
else {
matrix[x][y] = 'X';
}
}
// player two
void p2() {
int x, y;
printf("P2) Enter coordinates: ");
scanf("%d %d", &x, &y);
x--;
y--;
if (matrix[x][y] != ' ') {
printf("\nInvalid entry, try again.\n\n");
p2();
}
else {
matrix[x][y] = 'O';
}
}
// check for a win (return the letter if there is a win)
char check() {
int i;
for (i = 0; i < 3; i++) {
// check rows
if (matrix[i][0] == matrix[i][1] && matrix[i][0] == matrix[i][2])
return matrix[i][0];
// check columns
if (matrix[0][i] == matrix[1][i] && matrix[0][i] == matrix[2][i])
return matrix[0][i];
}
// check diagonal 1
if (matrix[0][0] == matrix[1][1] && matrix[1][1] == matrix[2][2])
return matrix[0][0];
// check diagonal 2
if (matrix[0][2] == matrix[1][1] && matrix[1][1] == matrix[2][0])
return matrix[0][2];
// if everything else doesn't work, then it returns nothing, meaning the game goes on
return ' ';
}
/*
printf("Coordinates:\n\n");
printf(" 1 1|1 2|1 3\n");
printf(" ---|---|---\n");
printf(" 2 1|2 2|2 3\n");
printf(" ---|---|---\n");
printf(" 3 1|3 2|3 3\n\n");
*/