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Todo
Orona has a long way to go. This list is a collection of things that Orona really needs to be on par with good 'ol Bolo, plus anything else we want. If anything obvious is missing, feel free to add.
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Many game play elements are still missing, including: ** Synchronization of pillboxes and bases. ** Capturing of bases. ** Refueling on bases. ** Explosions. ** Tank fireball / explosion. ** Mines. ** Shooting, both on land and off land. ** The little green man. ** Pillbox capturing. ** Pillbox shooting. ** Crater flooding.
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Missing HUD elements: ** Any kind of design. The whole thing is mostly practical at the moment. The intent is not to replicate Bolo's HUD. ** Tank status display. ** LGM status display. ** Building tool selection. ** The building cursor. ** Text messages. ** Chat input field.
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A lobby would be nice. Here are some rough ideas on that: (a bit ala Worms Armageddon) ** A chat room where everyone meets. One may be enough. ** Matches can be created and joined, in which I see two categories: *** In-play games that may be joined. *** A match making screen where players can chat, agree on a map and teams, before the game begins. ** Password protected matches. ** Anything else? ** (I'd like any kind of login system, if needed at all, to be as thin as possible.)