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Walls and Gates.py
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'''
You are given a m x n 2D grid initialized with these three possible values.
-1 - A wall or an obstacle.
0 - A gate.
INF - Infinity means an empty room. We use the value 231 - 1 = 2147483647 to represent INF as you may assume that the distance to a gate is less than 2147483647.
Fill each empty room with the distance to its nearest gate. If it is impossible to reach a gate, it should be filled with INF.
Example:
Given the 2D grid:
INF -1 0 INF
INF INF INF -1
INF -1 INF -1
0 -1 INF INF
After running your function, the 2D grid should be:
3 -1 0 1
2 2 1 -1
1 -1 2 -1
0 -1 3 4
'''
class Solution(object):
def wallsAndGates(self, rooms):
"""
:type rooms: List[List[int]]
:rtype: void Do not return anything, modify rooms in-place instead.
"""
for i in xrange(len(rooms)):
for j in xrange(len(rooms[i])):
if rooms[i][j] == 0:
self.bfs(rooms, i, j)
def bfs(self, rooms, original_x, original_y):
vec = [(original_x, original_y)]
while len(vec) > 0:
(x, y) = vec.pop()
for (i, j) in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
new_x, new_y = x + i, y + j
if 0 <= new_x <len(rooms) and 0 <= new_y < len(rooms[new_x]):
if rooms[new_x][new_y] > rooms[x][y] + 1:
rooms[new_x][new_y] = rooms[x][y] + 1
vec.append((new_x, new_y))