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Burn.cpp
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//
// Wall.cpp for Wall in /home/clariv_e//Projets/C++/Bomberman/bomberman-2015-tolsa_c
//
// Made by erick clarivet
// Login <clariv_e@epitech.net>
//
// Started on Tue May 29 04:51:58 2012 erick clarivet
// Last update Sun Jun 3 22:05:42 2012 mathieu barnetche
//
#include "Burn.hh"
Burn::Burn() : Bloc()
{
this->type = BURN;
this->timer_.play();
this->fire = false;
this->b_ = false;
}
Burn::Burn(int x, int y) : Bloc(x, y)
{
this->type = BURN;
this->timer_.play();
this->fire = false;
this->b_ = false;
}
Burn::Burn(int x, int y, bool b) : Bloc(x, y)
{
this->type = BURN;
this->timer_.play();
this->fire = false;
this->b_ = b;
}
void Burn::initialize()
{
}
void Burn::update(gdl::GameClock const& clock,
gdl::Input &input)
{
(void)clock;
(void)input;
}
void Burn::update()
{
this->timer_.update();
if (this->timer_.getTotalElapsedTime() > 1.0f)
this->fire = true;
}
void Burn::draw()
{
}
void Burn::draw(gdl::Image& texture)
{
texture.bind();
glPushMatrix();
glTranslatef(this->position.x, this->position.y, 0.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-(BLOCKSIZE / 2), (BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-(BLOCKSIZE / 2), -(BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(1.0f, 1.0f);
glVertex3f((BLOCKSIZE / 2), -(BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(1.0f, 0.0f);
glVertex3f((BLOCKSIZE / 2), (BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 0.0f);
glVertex3f((BLOCKSIZE / 2), (BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(0.0f, 1.0f);
glVertex3f((BLOCKSIZE / 2), -(BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 1.0f);
glVertex3f(-(BLOCKSIZE / 2), -(BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 0.0f);
glVertex3f(-(BLOCKSIZE / 2), (BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(0.0f, 0.0f);
glVertex3f((BLOCKSIZE / 2), (BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 1.0f);
glVertex3f((BLOCKSIZE / 2), -(BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(1.0f, 1.0f);
glVertex3f((BLOCKSIZE / 2), -(BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 0.0f);
glVertex3f((BLOCKSIZE / 2), (BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-(BLOCKSIZE / 2), (BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-(BLOCKSIZE / 2), (BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 1.0f);
glVertex3f(-(BLOCKSIZE / 2), -(BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 0.0f);
glVertex3f(-(BLOCKSIZE / 2), -(BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-(BLOCKSIZE / 2), -(BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-(BLOCKSIZE / 2), -(BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 1.0f);
glVertex3f((BLOCKSIZE / 2), -(BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 0.0f);
glVertex3f((BLOCKSIZE / 2), -(BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-(BLOCKSIZE / 2), (BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(0.0f, 1.0f);
glVertex3f((BLOCKSIZE / 2), (BLOCKSIZE / 2), (BLOCKSIZE / 2));
glTexCoord2f(1.0f, 1.0f);
glVertex3f((BLOCKSIZE / 2), (BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glTexCoord2f(1.0f, 0.0f);
glVertex3f(-(BLOCKSIZE / 2), (BLOCKSIZE / 2), -(BLOCKSIZE / 2));
glDisable(GL_BLEND);
glEnd();
glPopMatrix();
}
gdl::Clock& Burn::getClock()
{
return this->timer_;
}
void Burn::unload()
{
}
bool Burn::getFire() const
{
return this->fire;
}
bool Burn::getB() const
{
return this->b_;
}