You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug in detail:
I'm declaring a DataList and it's first and only entry is a DataDictionary. Whenever I go into playmode or compile it's prone to crashing. It crashes unity around 90% of the time.
Provide steps/code to reproduce the bug:
New Project with VRChat SDK - Worlds 3.5.2
My code snippet:
private DataList _playerlist = new DataList() {
new DataDictionary()
{
{"Name", "PlayerDefaultName"},
{"Lives",3},
{"Score",0}
}
};
Expected behavior:
Not crash unity most of the time and compile properly.
I had to change over to using JSON TextAssets for my project which is a lot less convenient than writing the data inline, no compile-time syntax checking, doesn't let me use consts declared in the code, nor insert any type boxable by DataToken; all numbers become Doubles and no ability to insert Objects.
Describe the bug in detail:
I'm declaring a DataList and it's first and only entry is a DataDictionary. Whenever I go into playmode or compile it's prone to crashing. It crashes unity around 90% of the time.
Provide steps/code to reproduce the bug:
New Project with VRChat SDK - Worlds 3.5.2
My code snippet:
Expected behavior:
Not crash unity most of the time and compile properly.
Additional Information:
crash.dmp
Editor.log
The text was updated successfully, but these errors were encountered: