-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathserver.js
137 lines (112 loc) · 2.89 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
var app = require('express')();
var server = require('http').Server(app);
var io = require('socket.io')(server);
var uuid = require('node-uuid');
var fs = require('fs');
var mysql = require('mysql');
var crypto = require('crypto');
//Inclde files
eval(fs.readFileSync('./public/js/config.js')+'');
eval(fs.readFileSync('./public/js/common.js')+'');
eval(fs.readFileSync('./public/js/Matchmaking.js')+'');
eval(fs.readFileSync('./public/js/Game.js')+'');
eval(fs.readFileSync('./public/js/Map.js')+'');
eval(fs.readFileSync('./public/js/Objet.js')+'');
eval(fs.readFileSync('./public/js/Player.js')+'');
eval(fs.readFileSync('./public/js/Ball.js')+'');
eval(fs.readFileSync('./public/js/Bomb.js')+'');
eval(fs.readFileSync('./public/js/Room.js')+'');
eval(fs.readFileSync('./public/js/serverUtils.js')+'');
server.listen(1321);
var db = mysql.createConnection({
host : 'localhost',
user : 'root',
password : '',
database : 'soccerfest'
});
db.connect(function(err){
if(err) {
console.log("Error connecting database \n\n");
process.exit();
}
});
app.get('/',function(req, res){
res.sendFile(__dirname + '/public/index.html');
});
app.get( '/*' , function( req, res, next ) {
var file = req.params[0];
res.sendFile( __dirname + '/' + file );
});
var isServer = true;
var game = new Game();
game.loadMaps(function(){
game.initialRoom();
});
//physic game
setInterval(function(){
game.update();
}, 1000/FPS);
setInterval(function(){
game.matchmaking.update();
}, 5000);
io.on('connection', function(socket){
//On demande le pseudo au joueur
socket.emit("login", true);
Utils.onPlayersStats(null, socket);
socket.emit("nbGames", game.rooms.length);
//Reponse du pseudo
socket.on("login", function(data){
Utils.onLogin(data, socket);
});
socket.on("signin", function(data){
Utils.onSignin(data, socket);
});
socket.on("keyboard", function(data){
Utils.onKeyboard(data, socket);
});
//ok
socket.on("tchat", function(data){
Utils.onTchat(data, socket);
});
//ok
socket.on("matchmaking", function(data){
Utils.onMatchmaking(data, socket);
});
socket.on("createFunGame", function(data){
Utils.onCreateFunGame(data, socket);
});
socket.on("joinFunGame", function(data){
Utils.onJoinFunGame(data, socket);
});
//ok
socket.on("inProgressGames", function(data){
Utils.onInProgresGames(data, socket);
});
socket.on("gameCreation", function(data){
Utils.onGameCreation(data, socket);
});
//ok
socket.on("spectate", function(data){
Utils.onSpectate(data, socket);
});
//ok
socket.on("leave", function(data){
Utils.onLeaveGame(data, socket);
});
//ok
socket.on("ranking", function(data){
Utils.onGetRanking(data, socket);
});
//ok
socket.on("profil", function(data){
Utils.onGetProfil(data, socket);
});
//ok
socket.on("disconnect", function(){
Utils.onDisconnect(socket);
});
//ok
socket.on("ping", function(data){
socket.emit("pong", data);
});
});