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TweenFOV.cs
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using System;
using UnityEngine;
[AddComponentMenu("NGUI/Tween/Tween Field of View")]
[RequireComponent(typeof(Camera))]
public class TweenFOV : UITweener
{
public float from = 45f;
public float to = 45f;
private Camera mCam;
public Camera cachedCamera
{
get
{
if (mCam == null)
{
mCam = GetComponent<Camera>();
}
return mCam;
}
}
[Obsolete("Use 'value' instead")]
public float fov
{
get
{
return value;
}
set
{
this.value = value;
}
}
public float value
{
get
{
return cachedCamera.fieldOfView;
}
set
{
cachedCamera.fieldOfView = value;
}
}
protected override void OnUpdate(float factor, bool isFinished)
{
value = from * (1f - factor) + to * factor;
}
public static TweenFOV Begin(GameObject go, float duration, float to)
{
TweenFOV tweenFOV = UITweener.Begin<TweenFOV>(go, duration);
tweenFOV.from = tweenFOV.value;
tweenFOV.to = to;
if (duration <= 0f)
{
tweenFOV.Sample(1f, isFinished: true);
tweenFOV.enabled = false;
}
return tweenFOV;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue()
{
from = value;
}
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue()
{
to = value;
}
[ContextMenu("Assume value of 'From'")]
private void SetCurrentValueToStart()
{
value = from;
}
[ContextMenu("Assume value of 'To'")]
private void SetCurrentValueToEnd()
{
value = to;
}
}