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TweenHeight.cs
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using System;
using UnityEngine;
[AddComponentMenu("NGUI/Tween/Tween Height")]
[RequireComponent(typeof(UIWidget))]
public class TweenHeight : UITweener
{
public int from = 100;
public int to = 100;
public bool updateTable;
private UIWidget mWidget;
private UITable mTable;
public UIWidget cachedWidget
{
get
{
if (mWidget == null)
{
mWidget = GetComponent<UIWidget>();
}
return mWidget;
}
}
[Obsolete("Use 'value' instead")]
public int height
{
get
{
return value;
}
set
{
this.value = value;
}
}
public int value
{
get
{
return cachedWidget.height;
}
set
{
cachedWidget.height = value;
}
}
protected override void OnUpdate(float factor, bool isFinished)
{
value = Mathf.RoundToInt((float)from * (1f - factor) + (float)to * factor);
if (updateTable)
{
if (mTable == null)
{
mTable = NGUITools.FindInParents<UITable>(base.gameObject);
if (mTable == null)
{
updateTable = false;
return;
}
}
mTable.repositionNow = true;
}
}
public static TweenHeight Begin(UIWidget widget, float duration, int height)
{
TweenHeight tweenHeight = UITweener.Begin<TweenHeight>(widget.gameObject, duration);
tweenHeight.from = widget.height;
tweenHeight.to = height;
if (duration <= 0f)
{
tweenHeight.Sample(1f, isFinished: true);
tweenHeight.enabled = false;
}
return tweenHeight;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue()
{
from = value;
}
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue()
{
to = value;
}
[ContextMenu("Assume value of 'From'")]
private void SetCurrentValueToStart()
{
value = from;
}
[ContextMenu("Assume value of 'To'")]
private void SetCurrentValueToEnd()
{
value = to;
}
}