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TweenVolume.cs
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using System;
using UnityEngine;
[AddComponentMenu("NGUI/Tween/Tween Volume")]
[RequireComponent(typeof(AudioSource))]
public class TweenVolume : UITweener
{
[Range(0f, 1f)]
public float from = 1f;
[Range(0f, 1f)]
public float to = 1f;
private AudioSource mSource;
public AudioSource audioSource
{
get
{
if (mSource == null)
{
mSource = GetComponent<AudioSource>();
if (mSource == null)
{
mSource = GetComponent<AudioSource>();
if (mSource == null)
{
Debug.LogError("TweenVolume needs an AudioSource to work with", this);
base.enabled = false;
}
}
}
return mSource;
}
}
[Obsolete("Use 'value' instead")]
public float volume
{
get
{
return value;
}
set
{
this.value = value;
}
}
public float value
{
get
{
return (!(audioSource != null)) ? 0f : mSource.volume;
}
set
{
if (audioSource != null)
{
mSource.volume = value;
}
}
}
protected override void OnUpdate(float factor, bool isFinished)
{
value = from * (1f - factor) + to * factor;
mSource.enabled = (mSource.volume > 0.01f);
}
public static TweenVolume Begin(GameObject go, float duration, float targetVolume)
{
TweenVolume tweenVolume = UITweener.Begin<TweenVolume>(go, duration);
tweenVolume.from = tweenVolume.value;
tweenVolume.to = targetVolume;
return tweenVolume;
}
public override void SetStartToCurrentValue()
{
from = value;
}
public override void SetEndToCurrentValue()
{
to = value;
}
}