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UIAnchor.cs
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using System;
using UnityEngine;
[AddComponentMenu("NGUI/UI/Anchor")]
[ExecuteInEditMode]
public class UIAnchor : MonoBehaviour
{
public enum Side
{
BottomLeft,
Left,
TopLeft,
Top,
TopRight,
Right,
BottomRight,
Bottom,
Center
}
public Camera uiCamera;
public GameObject container;
public Side side = Side.Center;
public bool runOnlyOnce = true;
public Vector2 relativeOffset = Vector2.zero;
public Vector2 pixelOffset = Vector2.zero;
[HideInInspector]
[SerializeField]
private UIWidget widgetContainer;
private Transform mTrans;
private Animation mAnim;
private Rect mRect = default(Rect);
private UIRoot mRoot;
private bool mStarted;
private void Awake()
{
mTrans = base.transform;
mAnim = GetComponent<Animation>();
UICamera.onScreenResize = (UICamera.OnScreenResize)Delegate.Combine(UICamera.onScreenResize, new UICamera.OnScreenResize(ScreenSizeChanged));
}
private void OnDestroy()
{
UICamera.onScreenResize = (UICamera.OnScreenResize)Delegate.Remove(UICamera.onScreenResize, new UICamera.OnScreenResize(ScreenSizeChanged));
}
private void ScreenSizeChanged()
{
if (mStarted && runOnlyOnce)
{
Update();
}
}
private void Start()
{
if (container == null && widgetContainer != null)
{
container = widgetContainer.gameObject;
widgetContainer = null;
}
mRoot = NGUITools.FindInParents<UIRoot>(base.gameObject);
if (uiCamera == null)
{
uiCamera = NGUITools.FindCameraForLayer(base.gameObject.layer);
}
Update();
mStarted = true;
}
private void Update()
{
if (!(mAnim != null) || !mAnim.enabled || !mAnim.isPlaying)
{
bool flag = false;
UIWidget uIWidget = (!(container == null)) ? container.GetComponent<UIWidget>() : null;
UIPanel uIPanel = (!(container == null) || !(uIWidget == null)) ? container.GetComponent<UIPanel>() : null;
if (uIWidget != null)
{
Bounds bounds = uIWidget.CalculateBounds(container.transform.parent);
ref Rect reference = ref mRect;
Vector3 min = bounds.min;
reference.x = min.x;
ref Rect reference2 = ref mRect;
Vector3 min2 = bounds.min;
reference2.y = min2.y;
ref Rect reference3 = ref mRect;
Vector3 size = bounds.size;
reference3.width = size.x;
ref Rect reference4 = ref mRect;
Vector3 size2 = bounds.size;
reference4.height = size2.y;
}
else if (uIPanel != null)
{
if (uIPanel.clipping == UIDrawCall.Clipping.None)
{
float num = (!(mRoot != null)) ? 0.5f : ((float)mRoot.activeHeight / (float)Screen.height * 0.5f);
mRect.xMin = (float)(-Screen.width) * num;
mRect.yMin = (float)(-Screen.height) * num;
mRect.xMax = 0f - mRect.xMin;
mRect.yMax = 0f - mRect.yMin;
}
else
{
Vector4 finalClipRegion = uIPanel.finalClipRegion;
mRect.x = finalClipRegion.x - finalClipRegion.z * 0.5f;
mRect.y = finalClipRegion.y - finalClipRegion.w * 0.5f;
mRect.width = finalClipRegion.z;
mRect.height = finalClipRegion.w;
}
}
else if (container != null)
{
Transform parent = container.transform.parent;
Bounds bounds2 = (!(parent != null)) ? NGUIMath.CalculateRelativeWidgetBounds(container.transform) : NGUIMath.CalculateRelativeWidgetBounds(parent, container.transform);
ref Rect reference5 = ref mRect;
Vector3 min3 = bounds2.min;
reference5.x = min3.x;
ref Rect reference6 = ref mRect;
Vector3 min4 = bounds2.min;
reference6.y = min4.y;
ref Rect reference7 = ref mRect;
Vector3 size3 = bounds2.size;
reference7.width = size3.x;
ref Rect reference8 = ref mRect;
Vector3 size4 = bounds2.size;
reference8.height = size4.y;
}
else
{
if (!(uiCamera != null))
{
return;
}
flag = true;
mRect = uiCamera.pixelRect;
}
float x = (mRect.xMin + mRect.xMax) * 0.5f;
float y = (mRect.yMin + mRect.yMax) * 0.5f;
Vector3 vector = new Vector3(x, y, 0f);
if (side != Side.Center)
{
if (side == Side.Right || side == Side.TopRight || side == Side.BottomRight)
{
vector.x = mRect.xMax;
}
else if (side == Side.Top || side == Side.Center || side == Side.Bottom)
{
vector.x = x;
}
else
{
vector.x = mRect.xMin;
}
if (side == Side.Top || side == Side.TopRight || side == Side.TopLeft)
{
vector.y = mRect.yMax;
}
else if (side == Side.Left || side == Side.Center || side == Side.Right)
{
vector.y = y;
}
else
{
vector.y = mRect.yMin;
}
}
float width = mRect.width;
float height = mRect.height;
vector.x += pixelOffset.x + relativeOffset.x * width;
vector.y += pixelOffset.y + relativeOffset.y * height;
if (flag)
{
if (uiCamera.orthographic)
{
vector.x = Mathf.Round(vector.x);
vector.y = Mathf.Round(vector.y);
}
Vector3 vector2 = uiCamera.WorldToScreenPoint(mTrans.position);
vector.z = vector2.z;
vector = uiCamera.ScreenToWorldPoint(vector);
}
else
{
vector.x = Mathf.Round(vector.x);
vector.y = Mathf.Round(vector.y);
if (uIPanel != null)
{
vector = uIPanel.cachedTransform.TransformPoint(vector);
}
else if (container != null)
{
Transform parent2 = container.transform.parent;
if (parent2 != null)
{
vector = parent2.TransformPoint(vector);
}
}
Vector3 position = mTrans.position;
vector.z = position.z;
}
if (mTrans.position != vector)
{
mTrans.position = vector;
}
if (runOnlyOnce && Application.isPlaying)
{
base.enabled = false;
}
}
}
}