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UIButtonMessage.cs
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using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Button Message (Legacy)")]
public class UIButtonMessage : MonoBehaviour
{
public enum Trigger
{
OnClick,
OnMouseOver,
OnMouseOut,
OnPress,
OnRelease,
OnDoubleClick
}
public GameObject target;
public string functionName;
public Trigger trigger;
public bool includeChildren;
private bool mStarted;
private void Start()
{
mStarted = true;
}
private void OnEnable()
{
if (mStarted)
{
OnHover(UICamera.IsHighlighted(base.gameObject));
}
}
private void OnHover(bool isOver)
{
if (base.enabled && ((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut)))
{
Send();
}
}
private void OnPress(bool isPressed)
{
if (base.enabled && ((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease)))
{
Send();
}
}
private void OnSelect(bool isSelected)
{
if (base.enabled && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
{
OnHover(isSelected);
}
}
private void OnClick()
{
if (base.enabled && trigger == Trigger.OnClick)
{
Send();
}
}
private void OnDoubleClick()
{
if (base.enabled && trigger == Trigger.OnDoubleClick)
{
Send();
}
}
private void Send()
{
if (!string.IsNullOrEmpty(functionName))
{
if (target == null)
{
target = base.gameObject;
}
if (includeChildren)
{
Transform[] componentsInChildren = target.GetComponentsInChildren<Transform>();
int i = 0;
for (int num = componentsInChildren.Length; i < num; i++)
{
Transform transform = componentsInChildren[i];
transform.gameObject.SendMessage(functionName, base.gameObject, SendMessageOptions.DontRequireReceiver);
}
}
else
{
target.SendMessage(functionName, base.gameObject, SendMessageOptions.DontRequireReceiver);
}
}
}
}