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UIDragScrollView.cs
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using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Drag Scroll View")]
public class UIDragScrollView : MonoBehaviour
{
public UIScrollView scrollView;
[HideInInspector]
[SerializeField]
private UIScrollView draggablePanel;
private Transform mTrans;
private UIScrollView mScroll;
private bool mAutoFind;
private bool mStarted;
private void OnEnable()
{
mTrans = base.transform;
if (scrollView == null && draggablePanel != null)
{
scrollView = draggablePanel;
draggablePanel = null;
}
if (mStarted && (mAutoFind || mScroll == null))
{
FindScrollView();
}
}
private void Start()
{
mStarted = true;
FindScrollView();
}
private void FindScrollView()
{
UIScrollView y = NGUITools.FindInParents<UIScrollView>(mTrans);
if (scrollView == null)
{
scrollView = y;
mAutoFind = true;
}
else if (scrollView == y)
{
mAutoFind = true;
}
mScroll = scrollView;
}
private void OnPress(bool pressed)
{
if (mAutoFind && mScroll != scrollView)
{
mScroll = scrollView;
mAutoFind = false;
}
if ((bool)scrollView && base.enabled && NGUITools.GetActive(base.gameObject))
{
scrollView.Press(pressed);
if (!pressed && mAutoFind)
{
scrollView = NGUITools.FindInParents<UIScrollView>(mTrans);
mScroll = scrollView;
}
}
}
private void OnDrag(Vector2 delta)
{
if ((bool)scrollView && NGUITools.GetActive(this))
{
scrollView.Drag();
}
}
private void OnScroll(float delta)
{
if ((bool)scrollView && NGUITools.GetActive(this))
{
scrollView.Scroll(delta);
}
}
}