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UIEventTrigger.cs
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using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Event Trigger")]
public class UIEventTrigger : MonoBehaviour
{
public static UIEventTrigger current;
public List<EventDelegate> onHoverOver = new List<EventDelegate>();
public List<EventDelegate> onHoverOut = new List<EventDelegate>();
public List<EventDelegate> onPress = new List<EventDelegate>();
public List<EventDelegate> onRelease = new List<EventDelegate>();
public List<EventDelegate> onSelect = new List<EventDelegate>();
public List<EventDelegate> onDeselect = new List<EventDelegate>();
public List<EventDelegate> onClick = new List<EventDelegate>();
public List<EventDelegate> onDoubleClick = new List<EventDelegate>();
public List<EventDelegate> onDragStart = new List<EventDelegate>();
public List<EventDelegate> onDragEnd = new List<EventDelegate>();
public List<EventDelegate> onDragOver = new List<EventDelegate>();
public List<EventDelegate> onDragOut = new List<EventDelegate>();
public List<EventDelegate> onDrag = new List<EventDelegate>();
private void OnHover(bool isOver)
{
if (!(current != null))
{
current = this;
if (isOver)
{
EventDelegate.Execute(onHoverOver);
}
else
{
EventDelegate.Execute(onHoverOut);
}
current = null;
}
}
private void OnPress(bool pressed)
{
if (!(current != null))
{
current = this;
if (pressed)
{
EventDelegate.Execute(onPress);
}
else
{
EventDelegate.Execute(onRelease);
}
current = null;
}
}
private void OnSelect(bool selected)
{
if (!(current != null))
{
current = this;
if (selected)
{
EventDelegate.Execute(onSelect);
}
else
{
EventDelegate.Execute(onDeselect);
}
current = null;
}
}
private void OnClick()
{
if (!(current != null))
{
current = this;
EventDelegate.Execute(onClick);
current = null;
}
}
private void OnDoubleClick()
{
if (!(current != null))
{
current = this;
EventDelegate.Execute(onDoubleClick);
current = null;
}
}
private void OnDragStart()
{
if (!(current != null))
{
current = this;
EventDelegate.Execute(onDragStart);
current = null;
}
}
private void OnDragEnd()
{
if (!(current != null))
{
current = this;
EventDelegate.Execute(onDragEnd);
current = null;
}
}
private void OnDragOver(GameObject go)
{
if (!(current != null))
{
current = this;
EventDelegate.Execute(onDragOver);
current = null;
}
}
private void OnDragOut(GameObject go)
{
if (!(current != null))
{
current = this;
EventDelegate.Execute(onDragOut);
current = null;
}
}
private void OnDrag(Vector2 delta)
{
if (!(current != null))
{
current = this;
EventDelegate.Execute(onDragOut);
current = null;
}
}
}