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UIKeyNavigation.cs
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using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Key Navigation")]
public class UIKeyNavigation : MonoBehaviour
{
public enum Constraint
{
None,
Vertical,
Horizontal,
Explicit
}
public static BetterList<UIKeyNavigation> list = new BetterList<UIKeyNavigation>();
public Constraint constraint;
public GameObject onUp;
public GameObject onDown;
public GameObject onLeft;
public GameObject onRight;
public GameObject onClick;
public bool startsSelected;
protected virtual void OnEnable()
{
list.Add(this);
if (startsSelected && (UICamera.selectedObject == null || !NGUITools.GetActive(UICamera.selectedObject)))
{
UICamera.currentScheme = UICamera.ControlScheme.Controller;
UICamera.selectedObject = base.gameObject;
}
}
protected virtual void OnDisable()
{
list.Remove(this);
}
protected GameObject GetLeft()
{
if (NGUITools.GetActive(onLeft))
{
return onLeft;
}
if (constraint == Constraint.Vertical || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.left, horizontal: true);
}
private GameObject GetRight()
{
if (NGUITools.GetActive(onRight))
{
return onRight;
}
if (constraint == Constraint.Vertical || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.right, horizontal: true);
}
protected GameObject GetUp()
{
if (NGUITools.GetActive(onUp))
{
return onUp;
}
if (constraint == Constraint.Horizontal || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.up, horizontal: false);
}
protected GameObject GetDown()
{
if (NGUITools.GetActive(onDown))
{
return onDown;
}
if (constraint == Constraint.Horizontal || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.down, horizontal: false);
}
protected GameObject Get(Vector3 myDir, bool horizontal)
{
Transform transform = base.transform;
myDir = transform.TransformDirection(myDir);
Vector3 center = GetCenter(base.gameObject);
float num = 3.40282347E+38f;
GameObject result = null;
for (int i = 0; i < list.size; i++)
{
UIKeyNavigation uIKeyNavigation = list[i];
if (!(uIKeyNavigation == this))
{
UIButton component = uIKeyNavigation.GetComponent<UIButton>();
if (!(component != null) || component.isEnabled)
{
Vector3 direction = GetCenter(uIKeyNavigation.gameObject) - center;
float num2 = Vector3.Dot(myDir, direction.normalized);
if (!(num2 < 0.707f))
{
direction = transform.InverseTransformDirection(direction);
if (horizontal)
{
direction.y *= 2f;
}
else
{
direction.x *= 2f;
}
float sqrMagnitude = direction.sqrMagnitude;
if (!(sqrMagnitude > num))
{
result = uIKeyNavigation.gameObject;
num = sqrMagnitude;
}
}
}
}
}
return result;
}
protected static Vector3 GetCenter(GameObject go)
{
UIWidget component = go.GetComponent<UIWidget>();
if (component != null)
{
Vector3[] worldCorners = component.worldCorners;
return (worldCorners[0] + worldCorners[2]) * 0.5f;
}
return go.transform.position;
}
protected virtual void OnKey(KeyCode key)
{
if (NGUITools.GetActive(this))
{
GameObject gameObject = null;
switch (key)
{
case KeyCode.LeftArrow:
gameObject = GetLeft();
break;
case KeyCode.RightArrow:
gameObject = GetRight();
break;
case KeyCode.UpArrow:
gameObject = GetUp();
break;
case KeyCode.DownArrow:
gameObject = GetDown();
break;
case KeyCode.Tab:
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
{
gameObject = GetLeft();
if (gameObject == null)
{
gameObject = GetUp();
}
if (gameObject == null)
{
gameObject = GetDown();
}
if (gameObject == null)
{
gameObject = GetRight();
}
}
else
{
gameObject = GetRight();
if (gameObject == null)
{
gameObject = GetDown();
}
if (gameObject == null)
{
gameObject = GetUp();
}
if (gameObject == null)
{
gameObject = GetLeft();
}
}
break;
}
if (gameObject != null)
{
UICamera.selectedObject = gameObject;
}
}
}
protected virtual void OnClick()
{
if (NGUITools.GetActive(this) && NGUITools.GetActive(onClick))
{
UICamera.selectedObject = onClick;
}
}
}