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UIPlaySound.cs
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using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Play Sound")]
public class UIPlaySound : MonoBehaviour
{
public enum Trigger
{
OnClick,
OnMouseOver,
OnMouseOut,
OnPress,
OnRelease,
Custom,
OnEnable,
OnDisable
}
public AudioClip audioClip;
public Trigger trigger;
[Range(0f, 1f)]
public float volume = 1f;
[Range(0f, 2f)]
public float pitch = 1f;
private bool mIsOver;
private bool canPlay
{
get
{
if (!base.enabled)
{
return false;
}
UIButton component = GetComponent<UIButton>();
return component == null || component.isEnabled;
}
}
private void OnEnable()
{
if (trigger == Trigger.OnEnable)
{
NGUITools.PlaySound(audioClip, volume, pitch);
}
}
private void OnDisable()
{
if (trigger == Trigger.OnDisable)
{
NGUITools.PlaySound(audioClip, volume, pitch);
}
}
private void OnHover(bool isOver)
{
if (trigger == Trigger.OnMouseOver)
{
if (mIsOver == isOver)
{
return;
}
mIsOver = isOver;
}
if (canPlay && ((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut)))
{
NGUITools.PlaySound(audioClip, volume, pitch);
}
}
private void OnPress(bool isPressed)
{
if (trigger == Trigger.OnPress)
{
if (mIsOver == isPressed)
{
return;
}
mIsOver = isPressed;
}
if (canPlay && ((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease)))
{
NGUITools.PlaySound(audioClip, volume, pitch);
}
}
private void OnClick()
{
if (canPlay && trigger == Trigger.OnClick)
{
NGUITools.PlaySound(audioClip, volume, pitch);
}
}
private void OnSelect(bool isSelected)
{
if (canPlay && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
{
OnHover(isSelected);
}
}
public void Play()
{
NGUITools.PlaySound(audioClip, volume, pitch);
}
}