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UIWrapContent.cs
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using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Wrap Content")]
public class UIWrapContent : MonoBehaviour
{
public delegate void OnInitializeItem(GameObject go, int wrapIndex, int realIndex);
public int itemSize = 100;
public bool cullContent = true;
public int minIndex;
public int maxIndex;
public OnInitializeItem onInitializeItem;
private Transform mTrans;
private UIPanel mPanel;
private UIScrollView mScroll;
private bool mHorizontal;
private bool mFirstTime = true;
private List<Transform> mChildren = new List<Transform>();
protected virtual void Start()
{
SortBasedOnScrollMovement();
WrapContent();
if (mScroll != null)
{
mScroll.GetComponent<UIPanel>().onClipMove = OnMove;
}
mFirstTime = false;
}
protected virtual void OnMove(UIPanel panel)
{
WrapContent();
}
[ContextMenu("Sort Based on Scroll Movement")]
public void SortBasedOnScrollMovement()
{
if (CacheScrollView())
{
mChildren.Clear();
for (int i = 0; i < mTrans.childCount; i++)
{
mChildren.Add(mTrans.GetChild(i));
}
if (mHorizontal)
{
mChildren.Sort(UIGrid.SortHorizontal);
}
else
{
mChildren.Sort(UIGrid.SortVertical);
}
ResetChildPositions();
}
}
[ContextMenu("Sort Alphabetically")]
public void SortAlphabetically()
{
if (CacheScrollView())
{
mChildren.Clear();
for (int i = 0; i < mTrans.childCount; i++)
{
mChildren.Add(mTrans.GetChild(i));
}
mChildren.Sort(UIGrid.SortByName);
ResetChildPositions();
}
}
protected bool CacheScrollView()
{
mTrans = base.transform;
mPanel = NGUITools.FindInParents<UIPanel>(base.gameObject);
mScroll = mPanel.GetComponent<UIScrollView>();
if (mScroll == null)
{
return false;
}
if (mScroll.movement == UIScrollView.Movement.Horizontal)
{
mHorizontal = true;
}
else
{
if (mScroll.movement != UIScrollView.Movement.Vertical)
{
return false;
}
mHorizontal = false;
}
return true;
}
private void ResetChildPositions()
{
int i = 0;
for (int count = mChildren.Count; i < count; i++)
{
Transform transform = mChildren[i];
transform.localPosition = ((!mHorizontal) ? new Vector3(0f, (float)(-i * itemSize), 0f) : new Vector3((float)(i * itemSize), 0f, 0f));
}
}
public void WrapContent()
{
float num = (float)(itemSize * mChildren.Count) * 0.5f;
Vector3[] worldCorners = mPanel.worldCorners;
for (int i = 0; i < 4; i++)
{
Vector3 position = worldCorners[i];
position = mTrans.InverseTransformPoint(position);
worldCorners[i] = position;
}
Vector3 vector = Vector3.Lerp(worldCorners[0], worldCorners[2], 0.5f);
bool flag = true;
float num2 = num * 2f;
if (mHorizontal)
{
float num3 = worldCorners[0].x - (float)itemSize;
float num4 = worldCorners[2].x + (float)itemSize;
int j = 0;
for (int count = mChildren.Count; j < count; j++)
{
Transform transform = mChildren[j];
Vector3 localPosition = transform.localPosition;
float num5 = localPosition.x - vector.x;
if (num5 < 0f - num)
{
Vector3 localPosition2 = transform.localPosition;
localPosition2.x += num2;
num5 = localPosition2.x - vector.x;
int num6 = Mathf.RoundToInt(localPosition2.x / (float)itemSize);
if (minIndex == maxIndex || (minIndex <= num6 && num6 <= maxIndex))
{
transform.localPosition = localPosition2;
UpdateItem(transform, j);
transform.name = num6.ToString();
}
else
{
flag = false;
}
}
else if (num5 > num)
{
Vector3 localPosition3 = transform.localPosition;
localPosition3.x -= num2;
num5 = localPosition3.x - vector.x;
int num7 = Mathf.RoundToInt(localPosition3.x / (float)itemSize);
if (minIndex == maxIndex || (minIndex <= num7 && num7 <= maxIndex))
{
transform.localPosition = localPosition3;
UpdateItem(transform, j);
transform.name = num7.ToString();
}
else
{
flag = false;
}
}
else if (mFirstTime)
{
UpdateItem(transform, j);
}
if (cullContent)
{
float num8 = num5;
Vector2 clipOffset = mPanel.clipOffset;
float x = clipOffset.x;
Vector3 localPosition4 = mTrans.localPosition;
num5 = num8 + (x - localPosition4.x);
if (!UICamera.IsPressed(transform.gameObject))
{
NGUITools.SetActive(transform.gameObject, num5 > num3 && num5 < num4, compatibilityMode: false);
}
}
}
}
else
{
float num9 = worldCorners[0].y - (float)itemSize;
float num10 = worldCorners[2].y + (float)itemSize;
int k = 0;
for (int count2 = mChildren.Count; k < count2; k++)
{
Transform transform2 = mChildren[k];
Vector3 localPosition5 = transform2.localPosition;
float num11 = localPosition5.y - vector.y;
if (num11 < 0f - num)
{
Vector3 localPosition6 = transform2.localPosition;
localPosition6.y += num2;
num11 = localPosition6.y - vector.y;
int num12 = Mathf.RoundToInt(localPosition6.y / (float)itemSize);
if (minIndex == maxIndex || (minIndex <= num12 && num12 <= maxIndex))
{
transform2.localPosition = localPosition6;
UpdateItem(transform2, k);
transform2.name = num12.ToString();
}
else
{
flag = false;
}
}
else if (num11 > num)
{
Vector3 localPosition7 = transform2.localPosition;
localPosition7.y -= num2;
num11 = localPosition7.y - vector.y;
int num13 = Mathf.RoundToInt(localPosition7.y / (float)itemSize);
if (minIndex == maxIndex || (minIndex <= num13 && num13 <= maxIndex))
{
transform2.localPosition = localPosition7;
UpdateItem(transform2, k);
transform2.name = num13.ToString();
}
else
{
flag = false;
}
}
else if (mFirstTime)
{
UpdateItem(transform2, k);
}
if (cullContent)
{
float num14 = num11;
Vector2 clipOffset2 = mPanel.clipOffset;
float y = clipOffset2.y;
Vector3 localPosition8 = mTrans.localPosition;
num11 = num14 + (y - localPosition8.y);
if (!UICamera.IsPressed(transform2.gameObject))
{
NGUITools.SetActive(transform2.gameObject, num11 > num9 && num11 < num10, compatibilityMode: false);
}
}
}
}
mScroll.restrictWithinPanel = !flag;
}
private void OnValidate()
{
if (maxIndex < minIndex)
{
maxIndex = minIndex;
}
if (minIndex > maxIndex)
{
maxIndex = minIndex;
}
}
protected virtual void UpdateItem(Transform item, int index)
{
if (onInitializeItem != null)
{
int num;
if (mScroll.movement == UIScrollView.Movement.Vertical)
{
Vector3 localPosition = item.localPosition;
num = Mathf.RoundToInt(localPosition.y / (float)itemSize);
}
else
{
Vector3 localPosition2 = item.localPosition;
num = Mathf.RoundToInt(localPosition2.x / (float)itemSize);
}
int realIndex = num;
onInitializeItem(item.gameObject, index, realIndex);
}
}
}